#include "ibtnfuzzer_scene_select_field.h" void ibtnfuzzer_center_displayed_key(iBtnFuzzerState* context, uint8_t index) { char key_cstr[25]; uint8_t key_len = 25; uint8_t str_index = (index * 3); int data_len = sizeof(context->data) / sizeof(context->data[0]); int key_index = 0; if(context->proto == DS1990) { key_len = 25; } if(context->proto == Metakom) { key_len = 13; } if(context->proto == Cyfral) { key_len = 7; } for(uint8_t i = 0; i < data_len; i++) { if(context->data[i] < 9) { key_index += snprintf(&key_cstr[key_index], key_len - key_index, "0%X ", context->data[i]); } else { key_index += snprintf(&key_cstr[key_index], key_len - key_index, "%X ", context->data[i]); } } char display_menu[17] = { 'X', 'X', ' ', 'X', 'X', ' ', '<', 'X', 'X', '>', ' ', 'X', 'X', ' ', 'X', 'X', '\0'}; if(index > 1) { display_menu[0] = key_cstr[str_index - 6]; display_menu[1] = key_cstr[str_index - 5]; } else { display_menu[0] = ' '; display_menu[1] = ' '; } if(index > 0) { display_menu[3] = key_cstr[str_index - 3]; display_menu[4] = key_cstr[str_index - 2]; } else { display_menu[3] = ' '; display_menu[4] = ' '; } display_menu[7] = key_cstr[str_index]; display_menu[8] = key_cstr[str_index + 1]; if((str_index + 4) <= (uint8_t)strlen(key_cstr)) { display_menu[11] = key_cstr[str_index + 3]; display_menu[12] = key_cstr[str_index + 4]; } else { display_menu[11] = ' '; display_menu[12] = ' '; } if((str_index + 8) <= (uint8_t)strlen(key_cstr)) { display_menu[14] = key_cstr[str_index + 6]; display_menu[15] = key_cstr[str_index + 7]; } else { display_menu[14] = ' '; display_menu[15] = ' '; } furi_string_reset(context->notification_msg); furi_string_set(context->notification_msg, display_menu); } void ibtnfuzzer_scene_select_field_on_enter(iBtnFuzzerState* context) { furi_string_reset(context->notification_msg); } void ibtnfuzzer_scene_select_field_on_exit(iBtnFuzzerState* context) { UNUSED(context); } void ibtnfuzzer_scene_select_field_on_tick(iBtnFuzzerState* context) { UNUSED(context); } void ibtnfuzzer_scene_select_field_on_event(iBtnFuzzerEvent event, iBtnFuzzerState* context) { if(event.evt_type == EventTypeKey) { if(event.input_type == InputTypeShort) { const char* key_cstr = furi_string_get_cstr(context->data_str); int data_len = sizeof(context->data) / sizeof(context->data[0]); // don't look, it's ugly but I'm a python dev so... uint8_t nb_bytes = 0; for(uint8_t i = 0; i < strlen(key_cstr); i++) { if(' ' == key_cstr[i]) { nb_bytes++; } } switch(event.key) { case InputKeyDown: for(uint8_t i = 0; i < data_len; i++) { if(context->key_index == i) { context->data[i] = (context->data[i] - 1); } } break; case InputKeyUp: for(uint8_t i = 0; i < data_len; i++) { if(context->key_index == i) { context->data[i] = (context->data[i] + 1); } } break; case InputKeyLeft: if(context->key_index > 0) { context->key_index = context->key_index - 1; } break; case InputKeyRight: if(context->key_index < nb_bytes) { context->key_index = context->key_index + 1; } break; case InputKeyOk: furi_string_reset(context->notification_msg); context->current_scene = SceneAttack; break; case InputKeyBack: context->key_index = 0; furi_string_reset(context->notification_msg); context->current_scene = SceneSelectFile; break; default: break; } FURI_LOG_D(TAG, "Position: %d/%d", context->key_index, nb_bytes); } } } void ibtnfuzzer_scene_select_field_on_draw(Canvas* canvas, iBtnFuzzerState* context) { canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); // Frame //canvas_draw_frame(canvas, 0, 0, 128, 64); canvas_set_font(canvas, FontSecondary); canvas_draw_str_aligned(canvas, 12, 5, AlignLeft, AlignTop, "Left and right: select byte"); canvas_draw_str_aligned(canvas, 12, 15, AlignLeft, AlignTop, "Up and down: adjust byte"); char msg_index[18]; canvas_set_font(canvas, FontPrimary); snprintf(msg_index, sizeof(msg_index), "Field index : %d", context->key_index); canvas_draw_str_aligned(canvas, 64, 30, AlignCenter, AlignTop, msg_index); ibtnfuzzer_center_displayed_key(context, context->key_index); canvas_set_font(canvas, FontSecondary); canvas_draw_str_aligned( canvas, 64, 45, AlignCenter, AlignTop, furi_string_get_cstr(context->notification_msg)); }