#include "../subghz_i.h" #include "../helpers/subghz_custom_event.h" void subghz_scene_need_saving_callback(GuiButtonType result, InputType type, void* context) { furi_assert(context); SubGhz* subghz = context; if((result == GuiButtonTypeRight) && (type == InputTypeShort)) { view_dispatcher_send_custom_event(subghz->view_dispatcher, SubGhzCustomEventSceneStay); } else if((result == GuiButtonTypeLeft) && (type == InputTypeShort)) { view_dispatcher_send_custom_event(subghz->view_dispatcher, SubGhzCustomEventSceneExit); } } void subghz_scene_need_saving_on_enter(void* context) { SubGhz* subghz = context; widget_add_string_multiline_element( subghz->widget, 64, 13, AlignCenter, AlignCenter, FontPrimary, "Exit to Sub-GHz Menu?"); widget_add_string_multiline_element( subghz->widget, 64, 32, AlignCenter, AlignCenter, FontSecondary, "All unsaved data\nwill be lost!"); widget_add_button_element( subghz->widget, GuiButtonTypeRight, "Stay", subghz_scene_need_saving_callback, subghz); widget_add_button_element( subghz->widget, GuiButtonTypeLeft, "Exit", subghz_scene_need_saving_callback, subghz); view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdWidget); } bool subghz_scene_need_saving_on_event(void* context, SceneManagerEvent event) { SubGhz* subghz = context; if(event.type == SceneManagerEventTypeBack) { subghz_rx_key_state_set(subghz, SubGhzRxKeyStateBack); scene_manager_previous_scene(subghz->scene_manager); return true; } else if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubGhzCustomEventSceneStay) { subghz_rx_key_state_set(subghz, SubGhzRxKeyStateBack); scene_manager_previous_scene(subghz->scene_manager); return true; } else if(event.event == SubGhzCustomEventSceneExit) { SubGhzRxKeyState state = subghz_rx_key_state_get(subghz); subghz_rx_key_state_set(subghz, SubGhzRxKeyStateIDLE); if(state) { subghz_txrx_set_preset( subghz->txrx, "AM650", subghz->last_settings->frequency, NULL, 0); scene_manager_search_and_switch_to_previous_scene( subghz->scene_manager, SubGhzSceneStart); } else { scene_manager_previous_scene(subghz->scene_manager); } return true; } } return false; } void subghz_scene_need_saving_on_exit(void* context) { SubGhz* subghz = context; widget_reset(subghz->widget); }