#include "../dtmf_dolphin_i.h" // #include "../dtmf_dolphin_data.h" // #include "../dtmf_dolphin_audio.h" void dtmf_dolphin_scene_dialer_on_enter(void* context) { DTMFDolphinApp* app = context; DTMFDolphinScene scene_id = DTMFDolphinSceneDialer; enum DTMFDolphinSceneState state = scene_manager_get_scene_state(app->scene_manager, scene_id); switch(state) { case DTMFDolphinSceneStateBluebox: dtmf_dolphin_data_set_current_section(DTMF_DOLPHIN_TONE_BLOCK_BLUEBOX); break; case DTMFDolphinSceneStateRedboxUS: dtmf_dolphin_data_set_current_section(DTMF_DOLPHIN_TONE_BLOCK_REDBOX_US); break; case DTMFDolphinSceneStateRedboxUK: dtmf_dolphin_data_set_current_section(DTMF_DOLPHIN_TONE_BLOCK_REDBOX_UK); break; case DTMFDolphinSceneStateMisc: dtmf_dolphin_data_set_current_section(DTMF_DOLPHIN_TONE_BLOCK_MISC); break; default: dtmf_dolphin_data_set_current_section(DTMF_DOLPHIN_TONE_BLOCK_DIALER); break; } view_dispatcher_switch_to_view(app->view_dispatcher, DTMFDolphinViewDialer); } bool dtmf_dolphin_scene_dialer_on_event(void* context, SceneManagerEvent event) { DTMFDolphinApp* app = context; UNUSED(app); UNUSED(event); bool consumed = false; // if(event.type == SceneManagerEventTypeTick) { // consumed = true; // } return consumed; } void dtmf_dolphin_scene_dialer_on_exit(void* context) { UNUSED(context); }