#include "gui_i.h" #include #define TAG "GuiSrv" ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) { // Iterating backward ViewPortArray_it_t it; ViewPortArray_it_last(it, array); while(!ViewPortArray_end_p(it)) { ViewPort* view_port = *ViewPortArray_ref(it); if(view_port_is_enabled(view_port)) { return view_port; } ViewPortArray_previous(it); } return NULL; } size_t gui_active_view_port_count(Gui* gui, GuiLayer layer) { furi_assert(gui); furi_check(layer < GuiLayerMAX); size_t ret = 0; gui_lock(gui); ViewPortArray_it_t it; ViewPortArray_it_last(it, gui->layers[layer]); while(!ViewPortArray_end_p(it)) { ViewPort* view_port = *ViewPortArray_ref(it); if(view_port_is_enabled(view_port)) { ret++; } ViewPortArray_previous(it); } gui_unlock(gui); return ret; } void gui_update(Gui* gui) { furi_assert(gui); if(!gui->direct_draw) furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW); } void gui_input_events_callback(const void* value, void* ctx) { furi_assert(value); furi_assert(ctx); Gui* gui = ctx; furi_message_queue_put(gui->input_queue, value, FuriWaitForever); furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_INPUT); } // Only Fullscreen supports vertical display for now static bool gui_redraw_fs(Gui* gui) { canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal); canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT); ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]); if(view_port) { view_port_draw(view_port, gui->canvas); return true; } else { return false; } } static void gui_redraw_status_bar(Gui* gui, bool need_attention) { ViewPortArray_it_t it; uint8_t left_used = 0; uint8_t right_used = 0; uint8_t width; if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagHandOrient)) { canvas_set_orientation(gui->canvas, CanvasOrientationHorizontalFlip); } else { canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal); } canvas_frame_set( gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT); /* for support black theme - paint white area and * draw icon with transparent white color */ canvas_set_color(gui->canvas, ColorWhite); canvas_draw_box(gui->canvas, 1, 1, 9, 7); canvas_draw_box(gui->canvas, 7, 3, 58, 6); canvas_draw_box(gui->canvas, 61, 1, 32, 7); canvas_draw_box(gui->canvas, 89, 3, 38, 6); canvas_set_color(gui->canvas, ColorBlack); canvas_set_bitmap_mode(gui->canvas, 1); canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11); canvas_set_bitmap_mode(gui->canvas, 0); // Right side uint8_t x = GUI_DISPLAY_WIDTH - 1; ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]); while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) { ViewPort* view_port = *ViewPortArray_ref(it); if(view_port_is_enabled(view_port)) { width = view_port_get_width(view_port); if(!width) width = 8; // Recalculate next position right_used += (width + 2); x -= (width + 2); // Prepare work area background canvas_frame_set( gui->canvas, x - 1, GUI_STATUS_BAR_Y + 1, width + 2, GUI_STATUS_BAR_WORKAREA_HEIGHT + 2); canvas_set_color(gui->canvas, ColorWhite); canvas_draw_box( gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas)); canvas_set_color(gui->canvas, ColorBlack); // ViewPort draw canvas_frame_set( gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT); view_port_draw(view_port, gui->canvas); } ViewPortArray_next(it); } // Draw frame around icons on the right if(right_used) { canvas_frame_set( gui->canvas, GUI_DISPLAY_WIDTH - 3 - right_used, GUI_STATUS_BAR_Y, right_used + 3, GUI_STATUS_BAR_HEIGHT); canvas_set_color(gui->canvas, ColorBlack); canvas_draw_rframe( gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1); canvas_draw_line( gui->canvas, canvas_width(gui->canvas) - 2, 1, canvas_width(gui->canvas) - 2, canvas_height(gui->canvas) - 2); canvas_draw_line( gui->canvas, 1, canvas_height(gui->canvas) - 2, canvas_width(gui->canvas) - 2, canvas_height(gui->canvas) - 2); } // Left side x = 2; ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]); while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) { ViewPort* view_port = *ViewPortArray_ref(it); if(view_port_is_enabled(view_port)) { width = view_port_get_width(view_port); if(!width) width = 8; // Prepare work area background canvas_frame_set( gui->canvas, x - 1, GUI_STATUS_BAR_Y + 1, width + 2, GUI_STATUS_BAR_WORKAREA_HEIGHT + 2); canvas_set_color(gui->canvas, ColorWhite); canvas_draw_box( gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas)); canvas_set_color(gui->canvas, ColorBlack); // ViewPort draw canvas_frame_set( gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT); view_port_draw(view_port, gui->canvas); // Recalculate next position left_used += (width + 2); x += (width + 2); } ViewPortArray_next(it); } // Extra notification if(need_attention) { width = icon_get_width(&I_Hidden_window_9x8); // Prepare work area background canvas_frame_set( gui->canvas, x - 1, GUI_STATUS_BAR_Y + 1, width + 2, GUI_STATUS_BAR_WORKAREA_HEIGHT + 2); canvas_set_color(gui->canvas, ColorWhite); canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas)); canvas_set_color(gui->canvas, ColorBlack); // Draw Icon canvas_frame_set( gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT); canvas_draw_icon(gui->canvas, 0, 0, &I_Hidden_window_9x8); // Recalculate next position left_used += (width + 2); x += (width + 2); } // Draw frame around icons on the left if(left_used) { canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT); canvas_draw_rframe( gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1); canvas_draw_line( gui->canvas, canvas_width(gui->canvas) - 2, 1, canvas_width(gui->canvas) - 2, canvas_height(gui->canvas) - 2); canvas_draw_line( gui->canvas, 1, canvas_height(gui->canvas) - 2, canvas_width(gui->canvas) - 2, canvas_height(gui->canvas) - 2); } } static bool gui_redraw_window(Gui* gui) { canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal); canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT); ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]); if(view_port) { view_port_draw(view_port, gui->canvas); return true; } return false; } static bool gui_redraw_desktop(Gui* gui) { canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal); canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT); ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]); if(view_port) { view_port_draw(view_port, gui->canvas); return true; } return false; } static void gui_redraw(Gui* gui) { furi_assert(gui); gui_lock(gui); do { if(gui->direct_draw) break; canvas_reset(gui->canvas); if(gui->lockdown) { gui_redraw_desktop(gui); bool need_attention = (gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 || gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0); gui_redraw_status_bar(gui, need_attention); } else { if(!gui_redraw_fs(gui)) { if(!gui_redraw_window(gui)) { gui_redraw_desktop(gui); } gui_redraw_status_bar(gui, false); } } canvas_commit(gui->canvas); } while(false); gui_unlock(gui); } static void gui_input(Gui* gui, InputEvent* input_event) { furi_assert(gui); furi_assert(input_event); // Check input complementarity uint8_t key_bit = (1 << input_event->key); if(input_event->type == InputTypeRelease) { gui->ongoing_input &= ~key_bit; } else if(input_event->type == InputTypePress) { gui->ongoing_input |= key_bit; } else if(!(gui->ongoing_input & key_bit)) { FURI_LOG_D( TAG, "non-complementary input, discarding key: %s type: %s, sequence: %p", input_get_key_name(input_event->key), input_get_type_name(input_event->type), (void*)input_event->sequence); return; } gui_lock(gui); do { if(gui->direct_draw && !gui->ongoing_input_view_port) { break; } ViewPort* view_port = NULL; if(gui->lockdown) { view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]); } else { view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]); if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]); if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]); } if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) { gui->ongoing_input_view_port = view_port; } if(view_port && view_port == gui->ongoing_input_view_port) { view_port_input(view_port, input_event); } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) { FURI_LOG_D( TAG, "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port", gui->ongoing_input_view_port, view_port, input_get_key_name(input_event->key), input_get_type_name(input_event->type), (void*)input_event->sequence); view_port_input(gui->ongoing_input_view_port, input_event); } else { FURI_LOG_D( TAG, "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p", gui->ongoing_input_view_port, view_port, input_get_key_name(input_event->key), input_get_type_name(input_event->type), (void*)input_event->sequence); } } while(false); gui_unlock(gui); } void gui_lock(Gui* gui) { furi_assert(gui); furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk); } void gui_unlock(Gui* gui) { furi_assert(gui); furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk); } void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) { furi_assert(gui); furi_assert(view_port); furi_check(layer < GuiLayerMAX); // Only fullscreen supports Vertical orientation for now ViewPortOrientation view_port_orientation = view_port_get_orientation(view_port); furi_check( (layer == GuiLayerFullscreen) || ((view_port_orientation != ViewPortOrientationVertical) && (view_port_orientation != ViewPortOrientationVerticalFlip))); gui_lock(gui); // Verify that view port is not yet added ViewPortArray_it_t it; for(size_t i = 0; i < GuiLayerMAX; i++) { ViewPortArray_it(it, gui->layers[i]); while(!ViewPortArray_end_p(it)) { furi_assert(*ViewPortArray_ref(it) != view_port); ViewPortArray_next(it); } } // Add view port and link with gui ViewPortArray_push_back(gui->layers[layer], view_port); view_port_gui_set(view_port, gui); gui_unlock(gui); // Request redraw gui_update(gui); } void gui_remove_view_port(Gui* gui, ViewPort* view_port) { furi_assert(gui); furi_assert(view_port); gui_lock(gui); view_port_gui_set(view_port, NULL); ViewPortArray_it_t it; for(size_t i = 0; i < GuiLayerMAX; i++) { ViewPortArray_it(it, gui->layers[i]); while(!ViewPortArray_end_p(it)) { if(*ViewPortArray_ref(it) == view_port) { ViewPortArray_remove(gui->layers[i], it); } else { ViewPortArray_next(it); } } } if(gui->ongoing_input_view_port == view_port) { gui->ongoing_input_view_port = NULL; } gui_unlock(gui); // Request redraw gui_update(gui); } void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) { furi_assert(gui); furi_assert(view_port); gui_lock(gui); // Remove GuiLayer layer = GuiLayerMAX; ViewPortArray_it_t it; for(size_t i = 0; i < GuiLayerMAX; i++) { ViewPortArray_it(it, gui->layers[i]); while(!ViewPortArray_end_p(it)) { if(*ViewPortArray_ref(it) == view_port) { ViewPortArray_remove(gui->layers[i], it); furi_assert(layer == GuiLayerMAX); layer = i; } else { ViewPortArray_next(it); } } } furi_assert(layer != GuiLayerMAX); // Return to the top ViewPortArray_push_back(gui->layers[layer], view_port); gui_unlock(gui); // Request redraw gui_update(gui); } void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) { furi_assert(gui); furi_assert(view_port); gui_lock(gui); // Remove GuiLayer layer = GuiLayerMAX; ViewPortArray_it_t it; for(size_t i = 0; i < GuiLayerMAX; i++) { ViewPortArray_it(it, gui->layers[i]); while(!ViewPortArray_end_p(it)) { if(*ViewPortArray_ref(it) == view_port) { ViewPortArray_remove(gui->layers[i], it); furi_assert(layer == GuiLayerMAX); layer = i; } else { ViewPortArray_next(it); } } } furi_assert(layer != GuiLayerMAX); // Return to the top ViewPortArray_push_at(gui->layers[layer], 0, view_port); gui_unlock(gui); // Request redraw gui_update(gui); } void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) { furi_assert(gui); canvas_add_framebuffer_callback(gui->canvas, callback, context); // Request redraw gui_update(gui); } void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) { furi_assert(gui); canvas_remove_framebuffer_callback(gui->canvas, callback, context); } size_t gui_get_framebuffer_size(const Gui* gui) { furi_assert(gui); return canvas_get_buffer_size(gui->canvas); } void gui_set_lockdown(Gui* gui, bool lockdown) { furi_assert(gui); gui_lock(gui); gui->lockdown = lockdown; gui_unlock(gui); // Request redraw gui_update(gui); } Canvas* gui_direct_draw_acquire(Gui* gui) { furi_assert(gui); gui_lock(gui); gui->direct_draw = true; gui_unlock(gui); canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal); canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT); canvas_reset(gui->canvas); canvas_commit(gui->canvas); return gui->canvas; } void gui_direct_draw_release(Gui* gui) { furi_assert(gui); canvas_reset(gui->canvas); canvas_commit(gui->canvas); gui_lock(gui); gui->direct_draw = false; gui_unlock(gui); gui_update(gui); } Gui* gui_alloc() { Gui* gui = malloc(sizeof(Gui)); // Thread ID gui->thread_id = furi_thread_get_current_id(); // Allocate mutex gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal); // Layers for(size_t i = 0; i < GuiLayerMAX; i++) { ViewPortArray_init(gui->layers[i]); } // Drawing canvas gui->canvas = canvas_init(); // Input gui->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent)); gui->input_events = furi_record_open(RECORD_INPUT_EVENTS); furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui); return gui; } int32_t gui_srv(void* p) { UNUSED(p); Gui* gui = gui_alloc(); furi_record_create(RECORD_GUI, gui); while(1) { uint32_t flags = furi_thread_flags_wait(GUI_THREAD_FLAG_ALL, FuriFlagWaitAny, FuriWaitForever); // Process and dispatch input if(flags & GUI_THREAD_FLAG_INPUT) { // Process till queue become empty InputEvent input_event; while(furi_message_queue_get(gui->input_queue, &input_event, 0) == FuriStatusOk) { gui_input(gui, &input_event); } } // Process and dispatch draw call if(flags & GUI_THREAD_FLAG_DRAW) { // Clear flags that arrived on input step furi_thread_flags_clear(GUI_THREAD_FLAG_DRAW); gui_redraw(gui); } } return 0; }