#include "../subghz_i.h" #include "../helpers/subghz_custom_event.h" void subghz_scene_save_success_popup_callback(void* context) { SubGhz* subghz = context; view_dispatcher_send_custom_event(subghz->view_dispatcher, SubGhzCustomEventSceneSaveSuccess); } void subghz_scene_save_success_on_enter(void* context) { SubGhz* subghz = context; // Setup view Popup* popup = subghz->popup; popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59); popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom); popup_set_timeout(popup, 1500); popup_set_context(popup, subghz); popup_set_callback(popup, subghz_scene_save_success_popup_callback); popup_enable_timeout(popup); view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdPopup); } bool subghz_scene_save_success_on_event(void* context, SceneManagerEvent event) { SubGhz* subghz = context; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubGhzCustomEventSceneSaveSuccess) { if(!subghz->in_decoder_scene) { if(!scene_manager_search_and_switch_to_previous_scene( subghz->scene_manager, SubGhzSceneReceiver)) { subghz_rx_key_state_set(subghz, SubGhzRxKeyStateRAWSave); if(!scene_manager_search_and_switch_to_previous_scene( subghz->scene_manager, SubGhzSceneReadRAW)) { subghz_rx_key_state_set(subghz, SubGhzRxKeyStateIDLE); if(!scene_manager_search_and_switch_to_previous_scene( subghz->scene_manager, SubGhzSceneSaved)) { scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved); } } } } else { subghz->decode_raw_state = SubGhzDecodeRawStateStart; subghz->idx_menu_chosen = 0; subghz_txrx_set_rx_calback(subghz->txrx, NULL, subghz); if(subghz_file_encoder_worker_is_running(subghz->decode_raw_file_worker_encoder)) { subghz_file_encoder_worker_stop(subghz->decode_raw_file_worker_encoder); } subghz_file_encoder_worker_free(subghz->decode_raw_file_worker_encoder); subghz->state_notifications = SubGhzNotificationStateIDLE; scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneReadRAW, SubGhzCustomEventManagerNoSet); if(!scene_manager_search_and_switch_to_previous_scene( subghz->scene_manager, SubGhzSceneSaved)) { scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved); } } return true; } } return false; } void subghz_scene_save_success_on_exit(void* context) { SubGhz* subghz = context; if(subghz->in_decoder_scene) { subghz->in_decoder_scene = false; subghz->in_decoder_scene_skip = false; } // Clear view Popup* popup = subghz->popup; popup_reset(popup); }