#pragma once #include "dolphin_deed.h" #include #include #include typedef struct DolphinState DolphinState; typedef struct { uint8_t icounter_daily_limit[DolphinAppMAX]; uint8_t butthurt_daily_limit; uint32_t flags; uint32_t icounter; int32_t butthurt; uint64_t timestamp; } DolphinStoreData; struct DolphinState { DolphinStoreData data; bool dirty; }; DolphinState* dolphin_state_alloc(void); void dolphin_state_free(DolphinState* dolphin_state); bool dolphin_state_save(DolphinState* dolphin_state); bool dolphin_state_load(DolphinState* dolphin_state); void dolphin_state_clear_limits(DolphinState* dolphin_state); uint64_t dolphin_state_timestamp(void); void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed); void dolphin_state_butthurted(DolphinState* dolphin_state); uint32_t dolphin_state_xp_to_levelup(uint32_t icounter); uint32_t dolphin_state_xp_above_last_levelup(uint32_t icounter); bool dolphin_state_is_levelup(uint32_t icounter); void dolphin_state_increase_level(DolphinState* dolphin_state); uint8_t dolphin_get_level(uint32_t icounter);