#pragma once #include "../ibtnfuzzer.h" void ibtnfuzzer_scene_run_attack_on_enter(iBtnFuzzerState* context); void ibtnfuzzer_scene_run_attack_on_exit(iBtnFuzzerState* context); void ibtnfuzzer_scene_run_attack_on_tick(iBtnFuzzerState* context); void ibtnfuzzer_scene_run_attack_on_event(iBtnFuzzerEvent event, iBtnFuzzerState* context); void ibtnfuzzer_scene_run_attack_on_draw(Canvas* canvas, iBtnFuzzerState* context);