#include "ibutton_scene_save_name.h" #include "../ibutton_app.h" #include static void text_input_callback(void* context) { iButtonApp* app = static_cast(context); iButtonEvent event; event.type = iButtonEvent::Type::EventTypeTextEditResult; app->get_view_manager()->send_event(&event); } void iButtonSceneSaveName::on_enter(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); TextInput* text_input = view_manager->get_text_input(); const char* key_name = ibutton_key_get_name_p(app->get_key()); bool key_name_empty = !strcmp(key_name, ""); if(key_name_empty) { set_random_name(app->get_text_store(), app->get_text_store_size()); } else { app->set_text_store("%s", key_name); } text_input_set_header_text(text_input, "Name the key"); text_input_set_result_callback( text_input, text_input_callback, app, app->get_text_store(), IBUTTON_KEY_NAME_SIZE, key_name_empty); ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(app->app_folder, app->app_extension); text_input_set_validator(text_input, validator_is_file_callback, validator_is_file); view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput); } bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) { bool consumed = false; if(event->type == iButtonEvent::Type::EventTypeTextEditResult) { if(app->save_key(app->get_text_store())) { app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess); } else { app->search_and_switch_to_previous_scene( {iButtonApp::Scene::SceneReadedKeyMenu, iButtonApp::Scene::SceneSavedKeyMenu, iButtonApp::Scene::SceneAddType}); } consumed = true; } return consumed; } void iButtonSceneSaveName::on_exit(iButtonApp* app) { TextInput* text_input = app->get_view_manager()->get_text_input(); void* validator_context = text_input_get_validator_callback_context(text_input); text_input_set_validator(text_input, NULL, NULL); validator_is_file_free((ValidatorIsFile*)validator_context); text_input_reset(text_input); }