#include "../mifare_nested_i.h" void mifare_nested_scene_failed_widget_callback( GuiButtonType result, InputType type, void* context) { MifareNested* mifare_nested = context; if(type == InputTypeShort) { view_dispatcher_send_custom_event(mifare_nested->view_dispatcher, result); } } void mifare_nested_scene_failed_on_enter(void* context) { MifareNested* mifare_nested = context; Widget* widget = mifare_nested->widget; notification_message(mifare_nested->notifications, &sequence_error); widget_add_icon_element(widget, 73, 13, &I_DolphinCry); widget_add_string_element( widget, 0, 0, AlignLeft, AlignTop, FontPrimary, "Failed to preform attack"); widget_add_string_element(widget, 0, 12, AlignLeft, AlignTop, FontSecondary, "Try running"); widget_add_string_element( widget, 0, 22, AlignLeft, AlignTop, FontSecondary, "\"Nested attack\""); widget_add_string_element(widget, 0, 32, AlignLeft, AlignTop, FontSecondary, "again or check"); widget_add_string_element(widget, 0, 42, AlignLeft, AlignTop, FontSecondary, "logs"); widget_add_button_element( widget, GuiButtonTypeLeft, "Back", mifare_nested_scene_failed_widget_callback, mifare_nested); // Setup and start worker view_dispatcher_switch_to_view(mifare_nested->view_dispatcher, MifareNestedViewWidget); } bool mifare_nested_scene_failed_on_event(void* context, SceneManagerEvent event) { MifareNested* mifare_nested = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == GuiButtonTypeCenter || event.event == GuiButtonTypeLeft) { scene_manager_search_and_switch_to_previous_scene(mifare_nested->scene_manager, 0); consumed = true; } } else if(event.type == SceneManagerEventTypeBack) { scene_manager_search_and_switch_to_previous_scene(mifare_nested->scene_manager, 0); consumed = true; } return consumed; } void mifare_nested_scene_failed_on_exit(void* context) { MifareNested* mifare_nested = context; widget_reset(mifare_nested->widget); }