#include "../mifare_nested_i.h" #include enum MifareNestedSettingsIndex { MifareNestedIndexBlock, MifareNestedIndexHardNested }; #define HARD_NESTED_COUNT 2 const char* const hard_nested_text[HARD_NESTED_COUNT] = { "No", "Yes", }; const bool hard_nested_value[HARD_NESTED_COUNT] = { false, true, }; static void mifare_nested_scene_settings_set_hard_nested(VariableItem* item) { MifareNested* mifare_nested = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, hard_nested_text[index]); mifare_nested->settings->only_hardnested = hard_nested_value[index]; } void mifare_nested_scene_settings_on_enter(void* context) { MifareNested* mifare_nested = context; VariableItem* item; uint8_t value_index; item = variable_item_list_add( mifare_nested->variable_item_list, "Hard Nested only:", HARD_NESTED_COUNT, mifare_nested_scene_settings_set_hard_nested, mifare_nested); value_index = value_index_bool( mifare_nested->settings->only_hardnested, hard_nested_value, HARD_NESTED_COUNT); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, hard_nested_text[value_index]); view_dispatcher_switch_to_view(mifare_nested->view_dispatcher, MifareNestedViewVariableList); } bool mifare_nested_scene_settings_on_event(void* context, SceneManagerEvent event) { MifareNested* mifare_nested = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == MifareNestedCustomEventSceneSettingLock) { scene_manager_previous_scene(mifare_nested->scene_manager); consumed = true; } } return consumed; } void mifare_nested_scene_settings_on_exit(void* context) { MifareNested* mifare_nested = context; variable_item_list_set_selected_item(mifare_nested->variable_item_list, 0); variable_item_list_reset(mifare_nested->variable_item_list); scene_manager_set_scene_state(mifare_nested->scene_manager, MifareNestedSceneStart, 0); }