#pragma once #include "../ibtnfuzzer.h" void ibtnfuzzer_scene_select_field_on_enter(iBtnFuzzerState* context); void ibtnfuzzer_scene_select_field_on_exit(iBtnFuzzerState* context); void ibtnfuzzer_scene_select_field_on_tick(iBtnFuzzerState* context); void ibtnfuzzer_scene_select_field_on_event(iBtnFuzzerEvent event, iBtnFuzzerState* context); void ibtnfuzzer_scene_select_field_on_draw(Canvas* canvas, iBtnFuzzerState* context); void center_displayed_key(iBtnFuzzerState* context, uint8_t index);