#include "hid_analyzer_app.h" #include "scene/hid_analyzer_app_scene_read.h" #include "scene/hid_analyzer_app_scene_read_success.h" HIDApp::HIDApp() : scene_controller{this} , notification{"notification"} , storage{"storage"} , dialogs{"dialogs"} , text_store(40) { } HIDApp::~HIDApp() { } void HIDApp::run(void* _args) { UNUSED(_args); scene_controller.add_scene(SceneType::Read, new HIDAppSceneRead()); scene_controller.add_scene(SceneType::ReadSuccess, new HIDAppSceneReadSuccess()); scene_controller.process(100, SceneType::Read); }