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https://github.com/DarkFlippers/unleashed-firmware.git
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* Assets: update desktop animation frame rate and cleanup. * Power: update ViewPort only if changed. * Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage. Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
189 lines
5.0 KiB
C
189 lines
5.0 KiB
C
#include "view_i.h"
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View* view_alloc() {
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View* view = furi_alloc(sizeof(View));
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view->orientation = ViewOrientationHorizontal;
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return view;
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}
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void view_free(View* view) {
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furi_assert(view);
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view_free_model(view);
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free(view);
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}
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void view_tie_icon_animation(View* view, IconAnimation* icon_animation) {
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furi_assert(view);
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icon_animation_set_update_callback(icon_animation, view_icon_animation_callback, view);
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}
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void view_set_draw_callback(View* view, ViewDrawCallback callback) {
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furi_assert(view);
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furi_assert(view->draw_callback == NULL);
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view->draw_callback = callback;
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}
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void view_set_input_callback(View* view, ViewInputCallback callback) {
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furi_assert(view);
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furi_assert(view->input_callback == NULL);
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view->input_callback = callback;
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}
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void view_set_custom_callback(View* view, ViewCustomCallback callback) {
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furi_assert(view);
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furi_assert(callback);
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view->custom_callback = callback;
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}
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void view_set_previous_callback(View* view, ViewNavigationCallback callback) {
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furi_assert(view);
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view->previous_callback = callback;
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}
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void view_set_enter_callback(View* view, ViewCallback callback) {
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furi_assert(view);
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view->enter_callback = callback;
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}
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void view_set_exit_callback(View* view, ViewCallback callback) {
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furi_assert(view);
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view->exit_callback = callback;
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}
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void view_set_update_callback(View* view, ViewUpdateCallback callback) {
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furi_assert(view);
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view->update_callback = callback;
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}
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void view_set_update_callback_context(View* view, void* context) {
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furi_assert(view);
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view->update_callback_context = context;
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}
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void view_set_context(View* view, void* context) {
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furi_assert(view);
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furi_assert(context);
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view->context = context;
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}
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void view_set_orientation(View* view, ViewOrientation orientation) {
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furi_assert(view);
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view->orientation = orientation;
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}
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void view_allocate_model(View* view, ViewModelType type, size_t size) {
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furi_assert(view);
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furi_assert(size > 0);
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furi_assert(view->model_type == ViewModelTypeNone);
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furi_assert(view->model == NULL);
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view->model_type = type;
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if(view->model_type == ViewModelTypeLockFree) {
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view->model = furi_alloc(size);
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} else if(view->model_type == ViewModelTypeLocking) {
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ViewModelLocking* model = furi_alloc(sizeof(ViewModelLocking));
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model->mutex = osMutexNew(NULL);
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furi_check(model->mutex);
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model->data = furi_alloc(size);
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view->model = model;
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} else {
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furi_assert(false);
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}
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}
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void view_free_model(View* view) {
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furi_assert(view);
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if(view->model_type == ViewModelTypeNone) {
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return;
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} else if(view->model_type == ViewModelTypeLockFree) {
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free(view->model);
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} else if(view->model_type == ViewModelTypeLocking) {
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ViewModelLocking* model = view->model;
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furi_check(osMutexDelete(model->mutex) == osOK);
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free(model->data);
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free(model);
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view->model = NULL;
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} else {
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furi_assert(false);
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}
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}
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void* view_get_model(View* view) {
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furi_assert(view);
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if(view->model_type == ViewModelTypeLocking) {
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ViewModelLocking* model = (ViewModelLocking*)(view->model);
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furi_check(osMutexAcquire(model->mutex, osWaitForever) == osOK);
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return model->data;
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}
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return view->model;
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}
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void view_commit_model(View* view, bool update) {
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furi_assert(view);
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view_unlock_model(view);
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if(update && view->update_callback) {
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view->update_callback(view, view->update_callback_context);
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}
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}
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void view_icon_animation_callback(IconAnimation* instance, void* context) {
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furi_assert(context);
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View* view = context;
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if(view->update_callback) {
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view->update_callback(view, view->update_callback_context);
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}
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}
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void view_unlock_model(View* view) {
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furi_assert(view);
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if(view->model_type == ViewModelTypeLocking) {
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ViewModelLocking* model = (ViewModelLocking*)(view->model);
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furi_check(osMutexRelease(model->mutex) == osOK);
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}
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}
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void view_draw(View* view, Canvas* canvas) {
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furi_assert(view);
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if(view->draw_callback) {
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void* data = view_get_model(view);
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view->draw_callback(canvas, data);
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view_unlock_model(view);
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}
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}
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bool view_input(View* view, InputEvent* event) {
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furi_assert(view);
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if(view->input_callback) {
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return view->input_callback(event, view->context);
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} else {
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return false;
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}
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}
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bool view_custom(View* view, uint32_t event) {
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furi_assert(view);
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if(view->custom_callback) {
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return view->custom_callback(event, view->context);
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} else {
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return false;
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}
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}
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uint32_t view_previous(View* view) {
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furi_assert(view);
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if(view->previous_callback) {
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return view->previous_callback(view->context);
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} else {
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return VIEW_IGNORE;
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}
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}
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void view_enter(View* view) {
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furi_assert(view);
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if(view->enter_callback) view->enter_callback(view->context);
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}
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void view_exit(View* view) {
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furi_assert(view);
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if(view->exit_callback) view->exit_callback(view->context);
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}
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