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https://github.com/DarkFlippers/unleashed-firmware.git
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0321717a86
Solitaire, Blackjack, HEX Viewer
77 lines
2.2 KiB
C
77 lines
2.2 KiB
C
#pragma once
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#include <furi.h>
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#include <gui/gui.h>
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typedef struct {
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const char* name; //Name of the menu
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bool enabled; //Is the menu item enabled (it will not render, you cannot select it)
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void (*callback)(
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void* state); //Callback for when the activate_menu is called while this menu is selected
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} MenuItem;
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typedef struct {
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MenuItem* items; //list of menu items
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uint8_t menu_count; //count of menu items (do not change)
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uint8_t current_menu; //currently selected menu item
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uint8_t menu_width; //width of the menu
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bool enabled; //is the menu enabled (it will not render and accept events when disabled)
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} Menu;
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/**
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* Cleans up the pointers used by the menu
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*
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* @param menu Pointer of the menu to clean up
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*/
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void free_menu(Menu* menu);
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/**
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* Add a new menu item
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*
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* @param menu Pointer of the menu
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* @param name Name of the menu item
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* @param callback Callback called on activation
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*/
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void add_menu(Menu* menu, const char* name, void (*callback)(void*));
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/**
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* Setting menu item to be enabled/disabled
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*
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* @param menu Pointer of the menu
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* @param index Menu index to set
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* @param state Enabled (true), Disabled(false)
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*/
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void set_menu_state(Menu* menu, uint8_t index, bool state);
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/**
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* Moves selection up or down
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*
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* @param menu Pointer of the menu
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* @param direction Direction to move -1 down, 1 up
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*/
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void move_menu(Menu* menu, int8_t direction);
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/**
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* Triggers the current menu callback
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*
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* @param menu Pointer of the menu
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* @param state Usually your application state
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*/
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void activate_menu(Menu* menu, void* state);
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/**
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* Renders the menu at a coordinate (call it in your render function).
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*
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* Keep in mind that Flipper has a 128x64 pixel screen resolution and the coordinate
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* you give is the menu's rectangle top-left corner (arrows not included).
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* The rectangle height is 10 px, the arrows have a 4 pixel height. Space needed is 18px.
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* The width of the menu can be configured in the menu object.
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*
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*
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* @param menu Pointer of the menu
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* @param canvas Flippers Canvas pointer
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* @param pos_x X position to draw
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* @param pos_y Y position to draw
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*/
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void render_menu(Menu* menu, Canvas* canvas, uint8_t pos_x, uint8_t pos_y); |