mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-15 16:52:38 +03:00
3a86da5526
* SubGhz: refactoring GUI ReadRAW * SubGhz: replacing memcpy with strcpy * SubGhz: fix button name "Mode", fix delete scene, fix show name when loading a key * SubGhz: refactoring GUI SubGhz * scene_manager: add exit from last scene API * subghz: stop scene manager before stopping view dispatcher Co-authored-by: gornekich <n.gorbadey@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
169 lines
4.5 KiB
C
Executable File
169 lines
4.5 KiB
C
Executable File
/**
|
|
* @file scene_manager.h
|
|
* GUI: SceneManager API
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <stdint.h>
|
|
#include <stdbool.h>
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/** Scene Manager events type */
|
|
typedef enum {
|
|
SceneManagerEventTypeCustom,
|
|
SceneManagerEventTypeBack,
|
|
SceneManagerEventTypeTick,
|
|
} SceneManagerEventType;
|
|
|
|
/** Scene Manager event
|
|
*/
|
|
typedef struct {
|
|
SceneManagerEventType type;
|
|
uint32_t event;
|
|
} SceneManagerEvent;
|
|
|
|
/** Prototype for Scene on_enter handler */
|
|
typedef void (*AppSceneOnEnterCallback)(void* context);
|
|
|
|
/** Prototype for Scene on_event handler */
|
|
typedef bool (*AppSceneOnEventCallback)(void* context, SceneManagerEvent event);
|
|
|
|
/** Prototype for Scene on_exit handler */
|
|
typedef void (*AppSceneOnExitCallback)(void* context);
|
|
|
|
/** Scene Manager configuration structure
|
|
* Contains array of Scene handlers
|
|
*/
|
|
typedef struct {
|
|
const AppSceneOnEnterCallback* on_enter_handlers;
|
|
const AppSceneOnEventCallback* on_event_handlers;
|
|
const AppSceneOnExitCallback* on_exit_handlers;
|
|
const uint32_t scene_num;
|
|
} SceneManagerHandlers;
|
|
|
|
typedef struct SceneManager SceneManager;
|
|
|
|
/** Set Scene state
|
|
*
|
|
* @param scene_manager SceneManager instance
|
|
* @param scene_id Scene ID
|
|
* @param state Scene new state
|
|
*/
|
|
void scene_manager_set_scene_state(SceneManager* scene_manager, uint32_t scene_id, uint32_t state);
|
|
|
|
/** Get Scene state
|
|
*
|
|
* @param scene_manager SceneManager instance
|
|
* @param scene_id Scene ID
|
|
*
|
|
* @return Scene state
|
|
*/
|
|
uint32_t scene_manager_get_scene_state(SceneManager* scene_manager, uint32_t scene_id);
|
|
|
|
/** Scene Manager allocation and configuration
|
|
*
|
|
* Scene Manager allocates all scenes internally
|
|
*
|
|
* @param app_scene_handlers SceneManagerHandlers instance
|
|
* @param context context to be set on Scene handlers calls
|
|
*
|
|
* @return SceneManager instance
|
|
*/
|
|
SceneManager* scene_manager_alloc(const SceneManagerHandlers* app_scene_handlers, void* context);
|
|
|
|
/** Free Scene Manager with allocated Scenes
|
|
*
|
|
* @param scene_manager SceneManager instance
|
|
*/
|
|
void scene_manager_free(SceneManager* scene_manager);
|
|
|
|
/** Custom event handler
|
|
*
|
|
* Calls Scene event handler with Custom event parameter
|
|
*
|
|
* @param scene_manager SceneManager instance
|
|
* @param custom_event Custom event code
|
|
*
|
|
* @return true if event was consumed, false otherwise
|
|
*/
|
|
bool scene_manager_handle_custom_event(SceneManager* scene_manager, uint32_t custom_event);
|
|
|
|
/** Back event handler
|
|
*
|
|
* Calls Scene event handler with Back event parameter
|
|
*
|
|
* @param scene_manager SceneManager instance
|
|
*
|
|
* @return true if event was consumed, false otherwise
|
|
*/
|
|
bool scene_manager_handle_back_event(SceneManager* scene_manager);
|
|
|
|
/** Tick event handler
|
|
*
|
|
* Calls Scene event handler with Tick event parameter
|
|
*
|
|
* @param scene_manager SceneManager instance
|
|
* @return true if event was consumed, false otherwise
|
|
*/
|
|
void scene_manager_handle_tick_event(SceneManager* scene_manager);
|
|
|
|
/** Add and run next Scene
|
|
*
|
|
* @param scene_manager SceneManager instance
|
|
* @param next_scene_id next Scene ID
|
|
*/
|
|
void scene_manager_next_scene(SceneManager* scene_manager, uint32_t next_scene_id);
|
|
|
|
/** Run previous Scene
|
|
*
|
|
* @param scene_manager SceneManager instance
|
|
*
|
|
* @return true if previous scene was found, false otherwise
|
|
*/
|
|
bool scene_manager_previous_scene(SceneManager* scene_manager);
|
|
|
|
/** Search previous Scene
|
|
*
|
|
* @param scene_manager SceneManager instance
|
|
* @param scene_id Scene ID
|
|
*
|
|
* @return true if previous scene was found, false otherwise
|
|
*/
|
|
bool scene_manager_has_previous_scene(SceneManager* scene_manager, uint32_t scene_id);
|
|
|
|
/** Search and switch to previous Scene
|
|
*
|
|
* @param scene_manager SceneManager instance
|
|
* @param scene_id Scene ID
|
|
*
|
|
* @return true if previous scene was found, false otherwise
|
|
*/
|
|
bool scene_manager_search_and_switch_to_previous_scene(
|
|
SceneManager* scene_manager,
|
|
uint32_t scene_id);
|
|
|
|
/** Clear Scene stack and switch to another Scene
|
|
*
|
|
* @param scene_manager SceneManager instance
|
|
* @param scene_id Scene ID
|
|
*
|
|
* @return true if previous scene was found, false otherwise
|
|
*/
|
|
bool scene_manager_search_and_switch_to_another_scene(
|
|
SceneManager* scene_manager,
|
|
uint32_t scene_id);
|
|
|
|
/** Exit from current scene
|
|
*
|
|
* @param scene_manager SceneManager instance
|
|
*/
|
|
void scene_manager_stop(SceneManager* scene_manager);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|