unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_delete_confirm.c
Astra 4883383b20
[FL-3679] iButton new UI (#3471)
* iButton new UI
* UI final touches
* Satisfy PVS

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2024-04-18 08:05:37 +09:00

65 lines
2.1 KiB
C

#include "../ibutton_i.h"
#include <toolbox/path.h>
void ibutton_scene_delete_confirm_on_enter(void* context) {
iButton* ibutton = context;
iButtonKey* key = ibutton->key;
Widget* widget = ibutton->widget;
FuriString* tmp = furi_string_alloc();
FuriString* uid = furi_string_alloc();
widget_add_button_element(widget, GuiButtonTypeLeft, "Back", ibutton_widget_callback, context);
widget_add_button_element(
widget, GuiButtonTypeRight, "Delete", ibutton_widget_callback, context);
furi_string_printf(tmp, "\e#Delete %s?\e#\n", ibutton->key_name);
ibutton_protocols_render_uid(ibutton->protocols, key, uid);
furi_string_cat_printf(
uid,
"\n%s %s",
ibutton_protocols_get_manufacturer(ibutton->protocols, ibutton_key_get_protocol_id(key)),
ibutton_protocols_get_name(ibutton->protocols, ibutton_key_get_protocol_id(key)));
furi_string_cat(tmp, uid);
widget_add_text_box_element(
widget, 0, 0, 128, 64, AlignCenter, AlignTop, furi_string_get_cstr(tmp), false);
furi_string_reset(tmp);
furi_string_reset(uid);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
furi_string_free(tmp);
furi_string_free(uid);
}
bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == GuiButtonTypeRight) {
if(ibutton_delete_key(ibutton)) {
scene_manager_next_scene(scene_manager, iButtonSceneDeleteSuccess);
} else {
dialog_message_show_storage_error(ibutton->dialogs, "Cannot delete\nkey file");
scene_manager_previous_scene(scene_manager);
}
} else if(event.event == GuiButtonTypeLeft) {
scene_manager_previous_scene(scene_manager);
}
}
return consumed;
}
void ibutton_scene_delete_confirm_on_exit(void* context) {
iButton* ibutton = context;
widget_reset(ibutton->widget);
}