unleashed-firmware/applications/plugins/flipfrid/scene/flipfrid_scene_load_custom_uids.c

86 lines
2.6 KiB
C

#include "flipfrid_scene_load_custom_uids.h"
#include "flipfrid_scene_run_attack.h"
#include "flipfrid_scene_entrypoint.h"
#define LFRFID_UIDS_EXTENSION ".txt"
#define RFIDFUZZER_APP_PATH_FOLDER "/ext/rfidfuzzer"
bool flipfrid_load_uids(FlipFridState* context, const char* file_path) {
bool result = false;
Storage* storage = furi_record_open(RECORD_STORAGE);
context->uids_stream = buffered_file_stream_alloc(storage);
result =
buffered_file_stream_open(context->uids_stream, file_path, FSAM_READ, FSOM_OPEN_EXISTING);
// Close if loading fails
if(!result) {
buffered_file_stream_close(context->uids_stream);
return false;
}
return result;
}
bool flipfrid_load_custom_uids_from_file(FlipFridState* context) {
// Input events and views are managed by file_select
FuriString* uid_path;
uid_path = furi_string_alloc();
furi_string_set(uid_path, RFIDFUZZER_APP_PATH_FOLDER);
DialogsFileBrowserOptions browser_options;
dialog_file_browser_set_basic_options(&browser_options, LFRFID_UIDS_EXTENSION, &I_125_10px);
browser_options.base_path = RFIDFUZZER_APP_PATH_FOLDER;
browser_options.hide_ext = false;
bool res = dialog_file_browser_show(context->dialogs, uid_path, uid_path, &browser_options);
if(res) {
res = flipfrid_load_uids(context, furi_string_get_cstr(uid_path));
}
furi_string_free(uid_path);
return res;
}
void flipfrid_scene_load_custom_uids_on_enter(FlipFridState* context) {
if(flipfrid_load_custom_uids_from_file(context)) {
// Force context loading
flipfrid_scene_run_attack_on_enter(context);
context->current_scene = SceneAttack;
} else {
flipfrid_scene_entrypoint_on_enter(context);
context->current_scene = SceneEntryPoint;
}
}
void flipfrid_scene_load_custom_uids_on_exit(FlipFridState* context) {
UNUSED(context);
}
void flipfrid_scene_load_custom_uids_on_tick(FlipFridState* context) {
UNUSED(context);
}
void flipfrid_scene_load_custom_uids_on_event(FlipFridEvent event, FlipFridState* context) {
if(event.evt_type == EventTypeKey) {
if(event.input_type == InputTypeShort) {
switch(event.key) {
case InputKeyDown:
case InputKeyUp:
case InputKeyLeft:
case InputKeyRight:
case InputKeyOk:
case InputKeyBack:
context->current_scene = SceneEntryPoint;
break;
default:
break;
}
}
}
}
void flipfrid_scene_load_custom_uids_on_draw(Canvas* canvas, FlipFridState* context) {
UNUSED(context);
UNUSED(canvas);
}