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https://github.com/DarkFlippers/unleashed-firmware.git
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53435579b3
* fbt, faploader: minimal app module implementation * faploader, libs: moved API hashtable core to flipper_application * example: compound api * lib: flipper_application: naming fixes, doxygen comments * fbt: changed `requires` manifest field behavior for app extensions * examples: refactored plugin apps; faploader: changed new API naming; fbt: changed PLUGIN app type meaning * loader: dropped support for debug apps & plugin menus * moved applications/plugins -> applications/external * Restored x bit on chiplist_convert.py * git: fixed free-dap submodule path * pvs: updated submodule paths * examples: example_advanced_plugins.c: removed potential memory leak on errors * examples: example_plugins: refined requires * fbt: not deploying app modules for debug/sample apps; extra validation for .PLUGIN-type apps * apps: removed cdefines for external apps * fbt: moved ext app path definition * fbt: reworked fap_dist handling; f18: synced api_symbols.csv * fbt: removed resources_paths for extapps * scripts: reworked storage * scripts: reworked runfap.py & selfupdate.py to use new api * wip: fal runner * fbt: moved file packaging into separate module * scripts: storage: fixes * scripts: storage: minor fixes for new api * fbt: changed internal artifact storage details for external apps * scripts: storage: additional fixes and better error reporting; examples: using APP_DATA_PATH() * fbt, scripts: reworked launch_app to deploy plugins; moved old runfap.py to distfap.py * fbt: extra check for plugins descriptors * fbt: additional checks in emitter * fbt: better info message on SDK rebuild * scripts: removed requirements.txt * loader: removed remnants of plugins & debug menus * post-review fixes
59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
#include "../weather_station_app_i.h"
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typedef enum {
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SubmenuIndexWeatherStationReceiver,
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SubmenuIndexWeatherStationAbout,
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} SubmenuIndex;
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void weather_station_scene_start_submenu_callback(void* context, uint32_t index) {
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WeatherStationApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void weather_station_scene_start_on_enter(void* context) {
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UNUSED(context);
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WeatherStationApp* app = context;
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Submenu* submenu = app->submenu;
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submenu_add_item(
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submenu,
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"Read Weather Station",
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SubmenuIndexWeatherStationReceiver,
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weather_station_scene_start_submenu_callback,
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app);
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submenu_add_item(
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submenu,
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"About",
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SubmenuIndexWeatherStationAbout,
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weather_station_scene_start_submenu_callback,
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app);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(app->scene_manager, WeatherStationSceneStart));
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view_dispatcher_switch_to_view(app->view_dispatcher, WeatherStationViewSubmenu);
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}
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bool weather_station_scene_start_on_event(void* context, SceneManagerEvent event) {
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WeatherStationApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexWeatherStationAbout) {
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scene_manager_next_scene(app->scene_manager, WeatherStationSceneAbout);
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consumed = true;
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} else if(event.event == SubmenuIndexWeatherStationReceiver) {
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scene_manager_next_scene(app->scene_manager, WeatherStationSceneReceiver);
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consumed = true;
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}
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scene_manager_set_scene_state(app->scene_manager, WeatherStationSceneStart, event.event);
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}
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return consumed;
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}
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void weather_station_scene_start_on_exit(void* context) {
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WeatherStationApp* app = context;
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submenu_reset(app->submenu);
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}
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