unleashed-firmware/applications/subghz/scenes/subghz_scene_start.c
Skorpionm 0a8a944e10
Skorp subghz signal archive (#667)
* SubGhz: Add millis() furi, add subghz history struct
* SubGhz: Fix subghz history
* Gubghz: Fix code repeat  history, add clean history
* SubGhz: reading and adding keys to history
* Gui: Renaming Sub 1-Ghz -> SubGhz
* Archive: Renaming Sub 1-Ghz -> SubGhz
* SubGhz:  Add menu history, modified button for sending a signal, changed output of data about accepted protocol
* Archive: Fix name subghz
* SubGhz: Menu navigation
* Assets: Add assets/SubGHz/icon.png
* Assets: add new icons for subghz
* SubGhz: Fix name Add manually scene
* SubGhz: Fix load icon Read scene. rename encoder struct,  rename protocol function load from file, add load raw data protocol, add info pleasant signals all protocol
* SubGhz: fix memory leak
* SubGhz: change of receiving frequency for read scene
* SubGhz: Add save/load frequency and preset, add automatic configuration of transmit/receive to the desired frequency and modulation, add button "save" config scene
* SubGhz: Fix frequency and preset, fix frequency add manualli scene, fix re-executing the parser
* Furi-hal-subghz: add 2-FSK config, fix ook config 650KHz BW Tx filter
* Fix formatting and release build
* SubGhz: Delete read scene
* SubGhz: Fix frequency add manualli scene,  refactoring code
* SubGhz: 2 profiles for OOK, fix broken build.
* SubGhz: Add passing static codes from read scene, add notification read scene, refactoring code
* SubGhz: fix assert on worker double stop.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-08-28 16:51:48 +03:00

95 lines
3.7 KiB
C

#include "../subghz_i.h"
enum SubmenuIndex {
SubmenuIndexAnalyze,
SubmenuIndexRead,
SubmenuIndexSaved,
SubmenuIndexStatic,
SubmenuIndexTest,
SubmenuIndexAddManualy,
};
void subghz_scene_start_submenu_callback(void* context, uint32_t index) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, index);
}
const void subghz_scene_start_on_enter(void* context) {
SubGhz* subghz = context;
if(subghz->state_notifications == NOTIFICATION_STARTING_STATE) {
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
}
submenu_add_item(
subghz->submenu,
"Analyze",
SubmenuIndexAnalyze,
subghz_scene_start_submenu_callback,
subghz);
submenu_add_item(
subghz->submenu, "Read", SubmenuIndexRead, subghz_scene_start_submenu_callback, subghz);
submenu_add_item(
subghz->submenu, "Saved", SubmenuIndexSaved, subghz_scene_start_submenu_callback, subghz);
submenu_add_item(
subghz->submenu,
"Add manually",
SubmenuIndexAddManualy,
subghz_scene_start_submenu_callback,
subghz);
submenu_add_item(
subghz->submenu, "Static", SubmenuIndexStatic, subghz_scene_start_submenu_callback, subghz);
submenu_add_item(
subghz->submenu, "Test", SubmenuIndexTest, subghz_scene_start_submenu_callback, subghz);
submenu_set_selected_item(
subghz->submenu, scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneStart));
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewMenu);
}
const bool subghz_scene_start_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexAnalyze) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexAnalyze);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneAnalyze);
return true;
} else if(event.event == SubmenuIndexRead) {
// scene_manager_set_scene_state(
// subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRead);
// scene_manager_next_scene(subghz->scene_manager, SubGhzSceneRead);
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRead);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReceiver);
return true;
} else if(event.event == SubmenuIndexSaved) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexSaved);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved);
return true;
} else if(event.event == SubmenuIndexAddManualy) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexAddManualy);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSetType);
return true;
} else if(event.event == SubmenuIndexStatic) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexStatic);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneStatic);
return true;
} else if(event.event == SubmenuIndexTest) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexTest);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTest);
return true;
}
}
return false;
}
const void subghz_scene_start_on_exit(void* context) {
SubGhz* subghz = context;
submenu_clean(subghz->submenu);
}