unleashed-firmware/applications/subghz/scenes/subghz_scene_transmitter.c
Skorpionm 0a8a944e10
Skorp subghz signal archive ()
* SubGhz: Add millis() furi, add subghz history struct
* SubGhz: Fix subghz history
* Gubghz: Fix code repeat  history, add clean history
* SubGhz: reading and adding keys to history
* Gui: Renaming Sub 1-Ghz -> SubGhz
* Archive: Renaming Sub 1-Ghz -> SubGhz
* SubGhz:  Add menu history, modified button for sending a signal, changed output of data about accepted protocol
* Archive: Fix name subghz
* SubGhz: Menu navigation
* Assets: Add assets/SubGHz/icon.png
* Assets: add new icons for subghz
* SubGhz: Fix name Add manually scene
* SubGhz: Fix load icon Read scene. rename encoder struct,  rename protocol function load from file, add load raw data protocol, add info pleasant signals all protocol
* SubGhz: fix memory leak
* SubGhz: change of receiving frequency for read scene
* SubGhz: Add save/load frequency and preset, add automatic configuration of transmit/receive to the desired frequency and modulation, add button "save" config scene
* SubGhz: Fix frequency and preset, fix frequency add manualli scene, fix re-executing the parser
* Furi-hal-subghz: add 2-FSK config, fix ook config 650KHz BW Tx filter
* Fix formatting and release build
* SubGhz: Delete read scene
* SubGhz: Fix frequency add manualli scene,  refactoring code
* SubGhz: 2 profiles for OOK, fix broken build.
* SubGhz: Add passing static codes from read scene, add notification read scene, refactoring code
* SubGhz: fix assert on worker double stop.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-08-28 16:51:48 +03:00

57 lines
2.3 KiB
C

#include "../subghz_i.h"
#include "../views/subghz_transmitter.h"
void subghz_scene_transmitter_callback(SubghzTransmitterEvent event, void* context) {
furi_assert(context);
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, event);
}
const void subghz_scene_transmitter_on_enter(void* context) {
SubGhz* subghz = context;
SubghzTransmitter* subghz_transmitter = subghz->subghz_transmitter;
subghz_transmitter_set_callback(subghz_transmitter, subghz_scene_transmitter_callback, subghz);
subghz_transmitter_set_protocol(subghz_transmitter, subghz->protocol_result);
subghz_transmitter_set_frequency_preset(subghz_transmitter, subghz->frequency, subghz->preset);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTransmitter);
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
}
const bool subghz_scene_transmitter_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubghzTransmitterEventSendStart) {
subghz->state_notifications = NOTIFICATION_TX_STATE;
subghz_transmitter_tx_start(subghz);
return true;
} else if(event.event == SubghzTransmitterEventSendStop) {
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
subghz_transmitter_tx_stop(subghz);
subghz_sleep();
return true;
} else if(event.event == SubghzTransmitterEventBack) {
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneStart);
return true;
}
} else if(event.type == SceneManagerEventTypeTick) {
if(subghz->state_notifications == NOTIFICATION_TX_STATE) {
notification_message(subghz->notifications, &sequence_blink_red_10);
}
return true;
}
return false;
}
const void subghz_scene_transmitter_on_exit(void* context) {
SubGhz* subghz = context;
SubghzTransmitter* subghz_transmitter = subghz->subghz_transmitter;
subghz_transmitter_set_callback(subghz_transmitter, NULL, subghz);
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
}