unleashed-firmware/lib/app-scened-template/view-modules/text-input-vm.h
SG 0b14db4fb3
C++ apps: templated scene controller (#517)
* C++ apps: templated scene controller
* templated app: fix type names
* templated app: text store component
* Applications: add "Templated Scene" application
* templated app: refractoring
* Gui module byte input: fix docs
* templated app: new byte input scene
* templated app: dialog ex view module
* templated app: popup view module
* templated app: dialog-ex view module, fix docs
* templated app: text input view module
* Gui module text input: fix docs
* Furi: duplicated include
* templated app: record holder (controller) class
* templated app: view modules can now be accessed via cast
* templated app: remove unused includes
* templated app: fix return code
2021-06-15 14:01:56 +03:00

35 lines
823 B
C++

#pragma once
#include "generic-view-module.h"
#include <gui/modules/text_input.h>
class TextInputVM : public GenericViewModule {
public:
TextInputVM();
~TextInputVM() final;
View* get_view() final;
void clean() final;
/**
* @brief Set text input result callback
*
* @param callback - callback fn
* @param callback_context - callback context
* @param text - text buffer to use
* @param max_text_length - text buffer length
*/
void set_result_callback(
TextInputCallback callback,
void* callback_context,
char* text,
uint8_t max_text_length);
/**
* @brief Set text input header text
*
* @param text - text to be shown
*/
void set_header_text(const char* text);
private:
TextInput* text_input;
};