unleashed-firmware/applications/desktop/views/desktop_main.c
its your bedtime fae8d8f23c
[FL-1968] Pin code locking (#788)
* Gui: code input module
* Gui: fix size to fit frame
* Desktop: PIN config and lock option
* Gui: code input: cleanup, offset input fields if no header present
* Desktop: move code unlock to desktop_locked scene
* Desktop: fix unlock with back key
* Desktop: bump settings version
* Desktop: correct scene usage.

Co-authored-by: あく <alleteam@gmail.com>
2021-10-26 21:34:31 +03:00

121 lines
3.9 KiB
C

#include <furi.h>
#include "../desktop_i.h"
#include "desktop_main.h"
void desktop_main_set_callback(
DesktopMainView* main_view,
DesktopMainViewCallback callback,
void* context) {
furi_assert(main_view);
furi_assert(callback);
main_view->callback = callback;
main_view->context = context;
}
void desktop_main_reset_hint(DesktopMainView* main_view) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
model->hint_expire_at = 0;
return true;
});
}
void desktop_main_switch_dolphin_animation(DesktopMainView* main_view) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(model->animation) icon_animation_free(model->animation);
model->animation = icon_animation_alloc(desktop_get_icon());
view_tie_icon_animation(main_view->view, model->animation);
return true;
});
}
void desktop_main_render(Canvas* canvas, void* model) {
canvas_clear(canvas);
DesktopMainViewModel* m = model;
uint32_t now = osKernelGetTickCount();
if(m->animation) {
canvas_draw_icon_animation(canvas, 0, -3, m->animation);
}
if(now < m->hint_expire_at) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30, "Unlocked");
}
}
View* desktop_main_get_view(DesktopMainView* main_view) {
furi_assert(main_view);
return main_view->view;
}
bool desktop_main_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopMainView* main_view = context;
if(event->key == InputKeyOk && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventOpenMenu, main_view->context);
} else if(event->key == InputKeyDown && event->type == InputTypeLong) {
main_view->callback(DesktopMainEventOpenDebug, main_view->context);
} else if(event->key == InputKeyUp && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
} else if(event->key == InputKeyDown && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventOpenArchive, main_view->context);
} else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
}
desktop_main_reset_hint(main_view);
return true;
}
void desktop_main_enter(void* context) {
DesktopMainView* main_view = context;
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(model->animation) icon_animation_start(model->animation);
return false;
});
}
void desktop_main_exit(void* context) {
DesktopMainView* main_view = context;
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(model->animation) icon_animation_stop(model->animation);
return false;
});
}
DesktopMainView* desktop_main_alloc() {
DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
main_view->view = view_alloc();
view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
view_set_context(main_view->view, main_view);
view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render);
view_set_input_callback(main_view->view, desktop_main_input);
view_set_enter_callback(main_view->view, desktop_main_enter);
view_set_exit_callback(main_view->view, desktop_main_exit);
return main_view;
}
void desktop_main_free(DesktopMainView* main_view) {
furi_assert(main_view);
view_free(main_view->view);
free(main_view);
}
void desktop_main_unlocked(DesktopMainView* main_view) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
return true;
});
}