mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-11-28 19:36:36 +03:00
c209ec56fc
* Notification: use all input for backlight, otherwise it is causing issues on repeat. Dolphin: rework debug tools. * Notification: remove unused variable * Applications: fix incorrect count in system apps list * SubGhz: fix memory leak in settings * SubGhz: fix incorrect frequency in newly created keys * Loader: make cli command parallel safe
66 lines
1.9 KiB
C
66 lines
1.9 KiB
C
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#include <dolphin/dolphin.h>
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#include <dolphin/helpers/dolphin_deed.h>
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#include "../desktop_i.h"
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#include "../views/desktop_view_debug.h"
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#include "desktop_scene.h"
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void desktop_scene_debug_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_debug_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_debug_get_dolphin_data(desktop->debug_view);
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desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdDebug);
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}
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bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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Dolphin* dolphin = furi_record_open("dolphin");
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopDebugEventExit:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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dolphin_flush(dolphin);
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consumed = true;
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break;
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case DesktopDebugEventDeed:
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dolphin_deed(dolphin, DolphinDeedTestRight);
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desktop_debug_get_dolphin_data(desktop->debug_view);
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consumed = true;
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break;
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case DesktopDebugEventWrongDeed:
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dolphin_deed(dolphin, DolphinDeedTestLeft);
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desktop_debug_get_dolphin_data(desktop->debug_view);
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consumed = true;
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break;
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case DesktopDebugEventSaveState:
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dolphin_flush(dolphin);
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consumed = true;
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break;
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default:
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break;
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}
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}
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furi_record_close("dolphin");
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return consumed;
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}
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void desktop_scene_debug_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_debug_reset_screen_idx(desktop->debug_view);
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}
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