unleashed-firmware/applications/desktop/scenes/desktop_scene_hw_mismatch.c
SG 274c12fc56
[FL-2274] Inventing streams and moving FFF to them (#981)
* Streams: string stream
* String stream: updated insert/delete api
* Streams: generic stream interface and string stream implementation
* Streams: helpers for insert and delete_and_insert
* FFF: now compatible with streams
* MinUnit: introduced tests with arguments
* FFF: stream access violation
* Streams: copy data between streams
* Streams: file stream
* FFF: documentation
* FFStream: documentation
* FFF: alloc as file
* MinUnit: support for nested tests
* Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout.
* FFF: simplified file open function
* Streams: unit tests
* FFF: tests
* Streams: declare cache_size constant as define, to allow variable modified arrays
* FFF: lib moved to a separate folder
* iButton: new FFF
* RFID: new FFF
* Animations: new FFF
* IR: new FFF
* NFC: new FFF
* Flipper file format: delete lib
* U2F: new FFF
* Subghz: new FFF and streams
* Streams: read line
* Streams: split
* FuriCore: implement memset with extra asserts
* FuriCore: implement extra heap asserts without inventing memset
* Scene manager: protected access to the scene id stack with a size check
* NFC worker: dirty fix for issue where hal_nfc was busy on app start
* Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc.
* FuriCore: cleanup memmgr code.
* Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console.
* Memmgr: added ability to track allocations and deallocations through console.
* FFStream: some speedup
* Streams, FF: minor fixes
* Tests: restore
* File stream: a slightly more thread-safe version of file_stream_delete_and_insert

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-18 22:53:46 +03:00

68 lines
2.2 KiB
C

#include <gui/scene_manager.h>
#include <furi_hal.h>
#include "desktop_scene.h"
#include "../desktop_i.h"
#define HW_MISMATCH_BACK_EVENT (0UL)
void desktop_scene_hw_mismatch_callback(void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, HW_MISMATCH_BACK_EVENT);
}
void desktop_scene_hw_mismatch_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
furi_assert(desktop);
Popup* popup = desktop->hw_mismatch_popup;
char* text_buffer = malloc(256);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneHwMismatch, (uint32_t)text_buffer);
snprintf(
text_buffer,
256,
"HW target: %d\nFW target: %d",
furi_hal_version_get_hw_target(),
version_get_target(NULL));
popup_set_context(popup, desktop);
popup_set_header(
popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_text(popup, text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
}
bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case HW_MISMATCH_BACK_EVENT:
scene_manager_previous_scene(desktop->scene_manager);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void desktop_scene_hw_mismatch_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
furi_assert(desktop);
Popup* popup = desktop->hw_mismatch_popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_callback(popup, NULL);
popup_set_context(popup, NULL);
char* text_buffer =
(char*)scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneHwMismatch);
free(text_buffer);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneHwMismatch, 0);
}