unleashed-firmware/applications/gui/view_port.c
SG 274c12fc56
[FL-2274] Inventing streams and moving FFF to them (#981)
* Streams: string stream
* String stream: updated insert/delete api
* Streams: generic stream interface and string stream implementation
* Streams: helpers for insert and delete_and_insert
* FFF: now compatible with streams
* MinUnit: introduced tests with arguments
* FFF: stream access violation
* Streams: copy data between streams
* Streams: file stream
* FFF: documentation
* FFStream: documentation
* FFF: alloc as file
* MinUnit: support for nested tests
* Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout.
* FFF: simplified file open function
* Streams: unit tests
* FFF: tests
* Streams: declare cache_size constant as define, to allow variable modified arrays
* FFF: lib moved to a separate folder
* iButton: new FFF
* RFID: new FFF
* Animations: new FFF
* IR: new FFF
* NFC: new FFF
* Flipper file format: delete lib
* U2F: new FFF
* Subghz: new FFF and streams
* Streams: read line
* Streams: split
* FuriCore: implement memset with extra asserts
* FuriCore: implement extra heap asserts without inventing memset
* Scene manager: protected access to the scene id stack with a size check
* NFC worker: dirty fix for issue where hal_nfc was busy on app start
* Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc.
* FuriCore: cleanup memmgr code.
* Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console.
* Memmgr: added ability to track allocations and deallocations through console.
* FFStream: some speedup
* Streams, FF: minor fixes
* Tests: restore
* File stream: a slightly more thread-safe version of file_stream_delete_and_insert

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-18 22:53:46 +03:00

140 lines
3.7 KiB
C

#include "view_port_i.h"
#include <furi.h>
#include "gui.h"
#include "gui_i.h"
// TODO add mutex to view_port ops
static void view_port_rotate_buttons(InputEvent* event) {
switch(event->key) {
case InputKeyUp:
event->key = InputKeyRight;
break;
case InputKeyDown:
event->key = InputKeyLeft;
break;
case InputKeyRight:
event->key = InputKeyDown;
break;
case InputKeyLeft:
event->key = InputKeyUp;
break;
default:
break;
}
}
static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
if(view_port->orientation == ViewPortOrientationHorizontal) {
canvas_set_orientation(canvas, CanvasOrientationHorizontal);
} else if(view_port->orientation == ViewPortOrientationVertical) {
canvas_set_orientation(canvas, CanvasOrientationVertical);
}
}
ViewPort* view_port_alloc() {
ViewPort* view_port = malloc(sizeof(ViewPort));
view_port->orientation = ViewPortOrientationHorizontal;
view_port->is_enabled = true;
return view_port;
}
void view_port_free(ViewPort* view_port) {
furi_assert(view_port);
furi_check(view_port->gui == NULL);
free(view_port);
}
void view_port_set_width(ViewPort* view_port, uint8_t width) {
furi_assert(view_port);
view_port->width = width;
}
uint8_t view_port_get_width(ViewPort* view_port) {
furi_assert(view_port);
return view_port->width;
}
void view_port_set_height(ViewPort* view_port, uint8_t height) {
furi_assert(view_port);
view_port->height = height;
}
uint8_t view_port_get_height(ViewPort* view_port) {
furi_assert(view_port);
return view_port->height;
}
void view_port_enabled_set(ViewPort* view_port, bool enabled) {
furi_assert(view_port);
if(view_port->is_enabled != enabled) {
view_port->is_enabled = enabled;
if(view_port->gui) gui_update(view_port->gui);
}
}
bool view_port_is_enabled(ViewPort* view_port) {
furi_assert(view_port);
return view_port->is_enabled;
}
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
furi_assert(view_port);
view_port->draw_callback = callback;
view_port->draw_callback_context = context;
}
void view_port_input_callback_set(
ViewPort* view_port,
ViewPortInputCallback callback,
void* context) {
furi_assert(view_port);
view_port->input_callback = callback;
view_port->input_callback_context = context;
}
void view_port_update(ViewPort* view_port) {
furi_assert(view_port);
if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
}
void view_port_gui_set(ViewPort* view_port, Gui* gui) {
furi_assert(view_port);
view_port->gui = gui;
}
void view_port_draw(ViewPort* view_port, Canvas* canvas) {
furi_assert(view_port);
furi_assert(canvas);
furi_check(view_port->gui);
if(view_port->draw_callback) {
view_port_setup_canvas_orientation(view_port, canvas);
view_port->draw_callback(canvas, view_port->draw_callback_context);
}
}
void view_port_input(ViewPort* view_port, InputEvent* event) {
furi_assert(view_port);
furi_assert(event);
furi_check(view_port->gui);
if(view_port->input_callback) {
if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
view_port_rotate_buttons(event);
}
view_port->input_callback(event, view_port->input_callback_context);
}
}
void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation) {
furi_assert(view_port);
view_port->orientation = orientation;
}
ViewPortOrientation view_port_get_orientation(const ViewPort* view_port) {
return view_port->orientation;
}