mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-11-28 19:36:36 +03:00
01434265f6
* Disable USART in sleep * Restore UART state on suspend/resume * FuriHal: Enable stop mode and add insomnia to I2C and SPI * Remove IDLE interrupt * FuriHal: add FPU isr and disable all FPU interrupt, add core2 stop mode configuration on deep sleep * FuriHal: tie stop mode debug with debug rtc flag * FuriHal: adjust flash latency on clock switch, tie mcu debug with RTC debug flag * FuriHal: move resource init to early stage * Add EXTI pending check, enable debug traps with compile-time flag * Wrap sleep debug functions in conditional compilation * Remove erroneous changed * Do not use CSS, remove it from everywhere * Enable/disable USB on VBUS connect (prototype) * FuriHal: add LPMS and DEEPSLEEP magic, workaround state inconsistency between cores * FuriHal: honor c1 LMPS * USB mode switch fix * Applications: add flags and insomnia bypass system * Correct spelling * FuriHal: cleanup insomnia usage, reset sleep flags on wakeup, add shutdown api * FuriHal: extra check on reinit request * FuriHal: rename gpio_display_rst pin to gpio_display_rst_n * FuriHal: add debug HAL * FuriHal: add some magic to core2 reload procedure, fix issue with crash on ble keyboard exit * FuriHal: cleanup ble glue, add BLE_GLUE_DEBUG flag * FuriHal: ble reinit API, move os timer to LPTIM1 for deep sleep capability, shutdown that works * FuriHal: take insomnia while shutdown * Remove USB switch on/off on VBUS change * Better tick skew handling * Improve tick consistency under load * Add USB_HP dummy IRQ handler * Move interrupt check closer to sleep * Clean up includes * Re-enable Insomnia globally * FuriHal: enable CSS * FuriHal: remove questionable core2 clock shenanigans * FuriHal: use core1 RCC registers in idle timer config * FuriHal: return back CSS handlers, add lptim isr dispatching Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com> Co-authored-by: nminaylov <nm29719@gmail.com>
343 lines
8.9 KiB
C++
343 lines
8.9 KiB
C++
#include "ibutton_app.h"
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#include <stdarg.h>
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#include <furi_hal.h>
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#include <m-string.h>
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#include <toolbox/path.h>
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#include <flipper_format/flipper_format.h>
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const char* iButtonApp::app_folder = "/any/ibutton";
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const char* iButtonApp::app_extension = ".ibtn";
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const char* iButtonApp::app_filetype = "Flipper iButton key";
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void iButtonApp::run(void* args) {
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iButtonEvent event;
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bool consumed;
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bool exit = false;
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make_app_folder();
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if(args && load_key((const char*)args)) {
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current_scene = Scene::SceneEmulate;
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}
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scenes[current_scene]->on_enter(this);
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while(!exit) {
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view.receive_event(&event);
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consumed = scenes[current_scene]->on_event(this, &event);
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if(!consumed) {
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if(event.type == iButtonEvent::Type::EventTypeBack) {
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exit = switch_to_previous_scene();
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}
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}
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};
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scenes[current_scene]->on_exit(this);
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}
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iButtonApp::iButtonApp()
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: notification{"notification"}
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, storage{"storage"}
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, dialogs{"dialogs"} {
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key = ibutton_key_alloc();
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key_worker = ibutton_worker_alloc();
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ibutton_worker_start_thread(key_worker);
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}
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iButtonApp::~iButtonApp() {
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for(std::map<Scene, iButtonScene*>::iterator it = scenes.begin(); it != scenes.end(); ++it) {
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delete it->second;
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}
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scenes.clear();
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ibutton_worker_stop_thread(key_worker);
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ibutton_worker_free(key_worker);
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ibutton_key_free(key);
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}
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iButtonAppViewManager* iButtonApp::get_view_manager() {
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return &view;
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}
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void iButtonApp::switch_to_next_scene(Scene next_scene) {
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previous_scenes_list.push_front(current_scene);
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if(next_scene != Scene::SceneExit) {
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scenes[current_scene]->on_exit(this);
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current_scene = next_scene;
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scenes[current_scene]->on_enter(this);
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}
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}
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void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
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Scene previous_scene = Scene::SceneStart;
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bool scene_found = false;
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while(!scene_found) {
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previous_scene = get_previous_scene();
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for(Scene element : scenes_list) {
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if(previous_scene == element || previous_scene == Scene::SceneStart) {
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scene_found = true;
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break;
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}
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}
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}
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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}
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bool iButtonApp::switch_to_previous_scene(uint8_t count) {
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Scene previous_scene = Scene::SceneStart;
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for(uint8_t i = 0; i < count; i++) {
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previous_scene = get_previous_scene();
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if(previous_scene == Scene::SceneExit) break;
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}
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if(previous_scene == Scene::SceneExit) {
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return true;
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} else {
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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return false;
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}
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}
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iButtonApp::Scene iButtonApp::get_previous_scene() {
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Scene scene = previous_scenes_list.front();
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previous_scenes_list.pop_front();
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return scene;
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}
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iButtonWorker* iButtonApp::get_key_worker() {
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return key_worker;
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}
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iButtonKey* iButtonApp::get_key() {
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return key;
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}
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char* iButtonApp::get_file_name() {
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return file_name;
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}
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uint8_t iButtonApp::get_file_name_size() {
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return file_name_size;
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}
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void iButtonApp::notify_read() {
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notification_message(notification, &sequence_blink_cyan_10);
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}
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void iButtonApp::notify_emulate() {
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notification_message(notification, &sequence_blink_magenta_10);
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}
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void iButtonApp::notify_yellow_blink() {
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notification_message(notification, &sequence_blink_yellow_10);
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}
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void iButtonApp::notify_error() {
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notification_message(notification, &sequence_error);
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}
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void iButtonApp::notify_success() {
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notification_message(notification, &sequence_success);
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}
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void iButtonApp::notify_green_on() {
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notification_message_block(notification, &sequence_set_green_255);
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}
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void iButtonApp::notify_green_off() {
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notification_message(notification, &sequence_reset_green);
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}
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void iButtonApp::notify_red_on() {
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notification_message_block(notification, &sequence_set_red_255);
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}
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void iButtonApp::notify_red_off() {
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notification_message(notification, &sequence_reset_red);
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}
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void iButtonApp::set_text_store(const char* text...) {
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va_list args;
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va_start(args, text);
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vsnprintf(text_store, text_store_size, text, args);
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va_end(args);
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}
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char* iButtonApp::get_text_store() {
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return text_store;
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}
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uint8_t iButtonApp::get_text_store_size() {
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return text_store_size;
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}
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// file managment
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bool iButtonApp::save_key(const char* key_name) {
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// Create ibutton directory if necessary
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make_app_folder();
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FlipperFormat* file = flipper_format_file_alloc(storage);
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string_t key_file_name;
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bool result = false;
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string_init(key_file_name);
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do {
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// First remove key if it was saved (we rename the key)
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if(!delete_key()) break;
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// Save the key
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ibutton_key_set_name(key, key_name);
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// Set full file name, for new key
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string_printf(
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key_file_name, "%s/%s%s", app_folder, ibutton_key_get_name_p(key), app_extension);
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// Open file for write
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if(!flipper_format_file_open_always(file, string_get_cstr(key_file_name))) break;
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// Write header
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if(!flipper_format_write_header_cstr(file, iButtonApp::app_filetype, 1)) break;
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// Write key type
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if(!flipper_format_write_comment_cstr(file, "Key type can be Cyfral, Dallas or Metakom"))
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break;
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const char* key_type = ibutton_key_get_string_by_type(ibutton_key_get_type(key));
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if(!flipper_format_write_string_cstr(file, "Key type", key_type)) break;
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// Write data
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if(!flipper_format_write_comment_cstr(
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file, "Data size for Cyfral is 2, for Metakom is 4, for Dallas is 8"))
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break;
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if(!flipper_format_write_hex(
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file, "Data", ibutton_key_get_data_p(key), ibutton_key_get_data_size(key)))
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break;
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result = true;
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} while(false);
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flipper_format_free(file);
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string_clear(key_file_name);
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if(!result) {
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dialog_message_show_storage_error(dialogs, "Cannot save\nkey file");
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}
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return result;
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}
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bool iButtonApp::load_key_data(string_t key_path) {
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FlipperFormat* file = flipper_format_file_alloc(storage);
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bool result = false;
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string_t data;
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string_init(data);
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do {
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if(!flipper_format_file_open_existing(file, string_get_cstr(key_path))) break;
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// header
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uint32_t version;
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if(!flipper_format_read_header(file, data, &version)) break;
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if(string_cmp_str(data, iButtonApp::app_filetype) != 0) break;
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if(version != 1) break;
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// key type
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iButtonKeyType type;
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if(!flipper_format_read_string(file, "Key type", data)) break;
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if(!ibutton_key_get_type_by_string(string_get_cstr(data), &type)) break;
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// key data
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uint8_t key_data[IBUTTON_KEY_DATA_SIZE] = {0};
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if(!flipper_format_read_hex(file, "Data", key_data, ibutton_key_get_size_by_type(type)))
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break;
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ibutton_key_set_type(key, type);
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ibutton_key_set_data(key, key_data, IBUTTON_KEY_DATA_SIZE);
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result = true;
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} while(false);
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flipper_format_free(file);
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string_clear(data);
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if(!result) {
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dialog_message_show_storage_error(dialogs, "Cannot load\nkey file");
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}
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return result;
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}
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bool iButtonApp::load_key(const char* key_name) {
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bool result = false;
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string_t key_path;
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string_init_set_str(key_path, key_name);
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result = load_key_data(key_path);
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if(result) {
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path_extract_filename_no_ext(key_name, key_path);
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ibutton_key_set_name(key, string_get_cstr(key_path));
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}
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string_clear(key_path);
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return result;
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}
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bool iButtonApp::load_key() {
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bool result = false;
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// Input events and views are managed by file_select
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bool res = dialog_file_select_show(
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dialogs,
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app_folder,
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app_extension,
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get_file_name(),
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get_file_name_size(),
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ibutton_key_get_name_p(key));
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if(res) {
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string_t key_str;
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// Get key file path
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string_init_printf(key_str, "%s/%s%s", app_folder, get_file_name(), app_extension);
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result = load_key_data(key_str);
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if(result) {
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ibutton_key_set_name(key, get_file_name());
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}
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string_clear(key_str);
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}
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return result;
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}
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bool iButtonApp::delete_key() {
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string_t file_name;
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bool result = false;
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string_init_printf(
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file_name, "%s/%s%s", app_folder, ibutton_key_get_name_p(key), app_extension);
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result = storage_simply_remove(storage, string_get_cstr(file_name));
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string_clear(file_name);
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return result;
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}
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void iButtonApp::make_app_folder() {
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if(!storage_simply_mkdir(storage, app_folder)) {
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dialog_message_show_storage_error(dialogs, "Cannot create\napp folder");
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}
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}
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