unleashed-firmware/applications/main/lfrfid/scenes/lfrfid_scene_save_name.c
SG b9a766d909 [FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2022-09-15 02:21:03 +09:00

77 lines
2.5 KiB
C

#include "m-string.h"
#include <lib/toolbox/random_name.h>
#include "../lfrfid_i.h"
void lfrfid_scene_save_name_on_enter(void* context) {
LfRfid* app = context;
TextInput* text_input = app->text_input;
string_t folder_path;
string_init(folder_path);
bool key_name_is_empty = string_empty_p(app->file_name);
if(key_name_is_empty) {
string_set_str(app->file_path, LFRFID_APP_FOLDER);
set_random_name(app->text_store, LFRFID_TEXT_STORE_SIZE);
string_set_str(folder_path, LFRFID_APP_FOLDER);
} else {
lfrfid_text_store_set(app, "%s", string_get_cstr(app->file_name));
path_extract_dirname(string_get_cstr(app->file_path), folder_path);
}
text_input_set_header_text(text_input, "Name the card");
text_input_set_result_callback(
text_input,
lfrfid_text_input_callback,
app,
app->text_store,
LFRFID_KEY_NAME_SIZE,
key_name_is_empty);
FURI_LOG_I("", "%s %s", string_get_cstr(folder_path), app->text_store);
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
string_get_cstr(folder_path), LFRFID_APP_EXTENSION, string_get_cstr(app->file_name));
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
string_clear(folder_path);
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewTextInput);
}
bool lfrfid_scene_save_name_on_event(void* context, SceneManagerEvent event) {
LfRfid* app = context;
SceneManager* scene_manager = app->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == LfRfidEventNext) {
consumed = true;
if(!string_empty_p(app->file_name)) {
lfrfid_delete_key(app);
}
string_set_str(app->file_name, app->text_store);
if(lfrfid_save_key(app)) {
scene_manager_next_scene(scene_manager, LfRfidSceneSaveSuccess);
} else {
scene_manager_search_and_switch_to_previous_scene(
scene_manager, LfRfidSceneReadKeyMenu);
}
}
}
return consumed;
}
void lfrfid_scene_save_name_on_exit(void* context) {
LfRfid* app = context;
TextInput* text_input = app->text_input;
void* validator_context = text_input_get_validator_callback_context(text_input);
text_input_set_validator(text_input, NULL, NULL);
validator_is_file_free((ValidatorIsFile*)validator_context);
text_input_reset(text_input);
}