mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-15 00:33:05 +03:00
8b94eff7f9
Update input usage across project. Minor queue usage fixes and tick timings. (#330)
129 lines
4.4 KiB
C
129 lines
4.4 KiB
C
#include "view_dispatcher_i.h"
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ViewDispatcher* view_dispatcher_alloc() {
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ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
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view_dispatcher->view_port = view_port_alloc();
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view_port_draw_callback_set(
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view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
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view_port_input_callback_set(
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view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
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view_port_enabled_set(view_dispatcher->view_port, false);
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ViewDict_init(view_dispatcher->views);
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return view_dispatcher;
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}
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void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
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// Detach from gui
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if(view_dispatcher->gui) {
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gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
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}
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// Free views
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ViewDict_it_t it;
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ViewDict_it(it, view_dispatcher->views);
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while(!ViewDict_end_p(it)) {
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ViewDict_itref_t* ref = ViewDict_ref(it);
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view_free(ref->value);
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ViewDict_next(it);
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}
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ViewDict_clear(view_dispatcher->views);
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// Free dispatcher
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free(view_dispatcher);
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}
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void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
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furi_assert(view_dispatcher);
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furi_assert(view);
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// Check if view id is not used and resgister view
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furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
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ViewDict_set_at(view_dispatcher->views, view_id, view);
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view_set_dispatcher(view, view_dispatcher);
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}
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void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
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furi_assert(view_dispatcher);
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if(view_id == VIEW_NONE) {
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view_dispatcher_set_current_view(view_dispatcher, NULL);
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} else if(view_id == VIEW_IGNORE) {
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} else if(view_id == VIEW_DESTROY) {
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view_dispatcher_free(view_dispatcher);
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} else {
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View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
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furi_check(view_pp != NULL);
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view_dispatcher_set_current_view(view_dispatcher, *view_pp);
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}
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}
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void view_dispatcher_attach_to_gui(
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ViewDispatcher* view_dispatcher,
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Gui* gui,
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ViewDispatcherType type) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->gui == NULL);
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furi_assert(gui);
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if(type == ViewDispatcherTypeNone) {
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gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
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} else if(type == ViewDispatcherTypeFullscreen) {
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gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
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} else if(type == ViewDispatcherTypeWindow) {
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gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
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} else {
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furi_check(NULL);
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}
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view_dispatcher->gui = gui;
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}
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void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
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ViewDispatcher* view_dispatcher = context;
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if(view_dispatcher->current_view) {
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view_draw(view_dispatcher->current_view, canvas);
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}
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}
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void view_dispatcher_input_callback(InputEvent* event, void* context) {
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ViewDispatcher* view_dispatcher = context;
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bool is_consumed = false;
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if(view_dispatcher->current_view) {
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is_consumed = view_input(view_dispatcher->current_view, event);
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}
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if(!is_consumed && event->type == InputTypeShort) {
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uint32_t view_id = VIEW_IGNORE;
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if(event->key == InputKeyBack) {
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view_id = view_previous(view_dispatcher->current_view);
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} else if(event->key == InputKeyOk) {
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view_id = view_next(view_dispatcher->current_view);
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}
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view_dispatcher_switch_to_view(view_dispatcher, view_id);
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}
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}
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void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
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furi_assert(view_dispatcher);
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// Dispatch view exit event
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if(view_dispatcher->current_view) {
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view_exit(view_dispatcher->current_view);
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}
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// Set current view
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view_dispatcher->current_view = view;
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// Dispatch view enter event
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if(view_dispatcher->current_view) {
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view_enter(view_dispatcher->current_view);
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view_port_enabled_set(view_dispatcher->view_port, true);
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view_port_update(view_dispatcher->view_port);
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} else {
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view_port_enabled_set(view_dispatcher->view_port, false);
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}
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}
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void view_dispatcher_update(ViewDispatcher* view_dispatcher, View* view) {
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furi_assert(view_dispatcher);
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furi_assert(view);
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if(view_dispatcher->current_view == view) {
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view_port_update(view_dispatcher->view_port);
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}
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}
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