unleashed-firmware/applications/gui/view_i.h
2021-02-04 15:05:46 +03:00

48 lines
1.1 KiB
C

#pragma once
#include "view.h"
#include "view_dispatcher_i.h"
#include <furi.h>
typedef struct {
void* data;
osMutexId_t mutex;
} ViewModelLocking;
struct View {
ViewDispatcher* dispatcher;
ViewDrawCallback draw_callback;
ViewInputCallback input_callback;
ViewModelType model_type;
ViewNavigationCallback previous_callback;
ViewNavigationCallback next_callback;
ViewCallback enter_callback;
ViewCallback exit_callback;
void* model;
void* context;
};
/* Set View dispatcher */
void view_set_dispatcher(View* view, ViewDispatcher* view_dispatcher);
/* Unlock model */
void view_unlock_model(View* view);
/* Draw Callback for View dispatcher */
void view_draw(View* view, Canvas* canvas);
/* Input Callback for View dispatcher */
bool view_input(View* view, InputEvent* event);
/* Previous Callback for View dispatcher */
uint32_t view_previous(View* view);
/* Next Callback for View dispatcher */
uint32_t view_next(View* view);
/* Enter Callback for View dispatcher */
void view_enter(View* view);
/* Exit Callback for View dispatcher */
void view_exit(View* view);