mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-27 15:22:29 +03:00
453 lines
14 KiB
C
453 lines
14 KiB
C
#include "button_panel.h"
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#include <gui/canvas.h>
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#include <gui/elements.h>
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#include <furi.h>
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#include <furi_hal_resources.h>
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#include <stdint.h>
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#include <m-array.h>
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#include <m-i-list.h>
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#include <m-list.h>
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typedef struct {
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// uint16_t to support multi-screen, wide button panel
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uint16_t x;
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uint16_t y;
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Font font;
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const char* str;
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} LabelElement;
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LIST_DEF(LabelList, LabelElement, M_POD_OPLIST)
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#define M_OPL_LabelList_t() LIST_OPLIST(LabelList)
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typedef struct {
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uint16_t x;
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uint16_t y;
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const Icon* name;
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const Icon* name_selected;
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} IconElement;
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LIST_DEF(IconList, IconElement, M_POD_OPLIST)
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#define M_OPL_IconList_t() LIST_OPLIST(IconList)
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typedef struct ButtonItem {
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uint32_t index;
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ButtonItemCallback callback;
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IconElement icon;
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void* callback_context;
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} ButtonItem;
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ARRAY_DEF(ButtonArray, ButtonItem*, M_PTR_OPLIST); // NOLINT
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#define M_OPL_ButtonArray_t() ARRAY_OPLIST(ButtonArray, M_PTR_OPLIST)
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ARRAY_DEF(ButtonMatrix, ButtonArray_t);
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#define M_OPL_ButtonMatrix_t() ARRAY_OPLIST(ButtonMatrix, M_OPL_ButtonArray_t())
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struct ButtonPanel {
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View* view;
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};
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typedef struct {
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ButtonMatrix_t button_matrix;
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IconList_t icons;
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LabelList_t labels;
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uint16_t reserve_x;
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uint16_t reserve_y;
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uint16_t selected_item_x;
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uint16_t selected_item_y;
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} ButtonPanelModel;
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static ButtonItem** button_panel_get_item(ButtonPanelModel* model, size_t x, size_t y);
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static void button_panel_process_up(ButtonPanel* button_panel);
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static void button_panel_process_down(ButtonPanel* button_panel);
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static void button_panel_process_left(ButtonPanel* button_panel);
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static void button_panel_process_right(ButtonPanel* button_panel);
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static void button_panel_process_ok(ButtonPanel* button_panel);
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static void button_panel_view_draw_callback(Canvas* canvas, void* _model);
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static bool button_panel_view_input_callback(InputEvent* event, void* context);
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ButtonPanel* button_panel_alloc(void) {
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ButtonPanel* button_panel = malloc(sizeof(ButtonPanel));
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button_panel->view = view_alloc();
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view_set_orientation(button_panel->view, ViewOrientationVertical);
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view_set_context(button_panel->view, button_panel);
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view_allocate_model(button_panel->view, ViewModelTypeLocking, sizeof(ButtonPanelModel));
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view_set_draw_callback(button_panel->view, button_panel_view_draw_callback);
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view_set_input_callback(button_panel->view, button_panel_view_input_callback);
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with_view_model(
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button_panel->view,
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ButtonPanelModel * model,
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{
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model->reserve_x = 0;
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model->reserve_y = 0;
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model->selected_item_x = 0;
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model->selected_item_y = 0;
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ButtonMatrix_init(model->button_matrix);
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LabelList_init(model->labels);
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},
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true);
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return button_panel;
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}
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void button_panel_reset_selection(ButtonPanel* button_panel) {
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with_view_model(
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button_panel->view,
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ButtonPanelModel * model,
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{
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model->selected_item_x = 0;
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model->selected_item_y = 0;
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},
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true);
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}
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void button_panel_reserve(ButtonPanel* button_panel, size_t reserve_x, size_t reserve_y) {
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furi_check(reserve_x > 0);
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furi_check(reserve_y > 0);
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with_view_model(
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button_panel->view,
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ButtonPanelModel * model,
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{
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model->reserve_x = reserve_x;
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model->reserve_y = reserve_y;
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ButtonMatrix_reserve(model->button_matrix, model->reserve_y);
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for(size_t i = 0; i > model->reserve_y; ++i) {
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ButtonArray_t* array = ButtonMatrix_get(model->button_matrix, i);
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ButtonArray_init(*array);
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ButtonArray_reserve(*array, reserve_x);
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}
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LabelList_init(model->labels);
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},
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true);
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}
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void button_panel_free(ButtonPanel* button_panel) {
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furi_check(button_panel);
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button_panel_reset(button_panel);
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with_view_model(
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button_panel->view,
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ButtonPanelModel * model,
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{
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LabelList_clear(model->labels);
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ButtonMatrix_clear(model->button_matrix);
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},
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true);
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view_free(button_panel->view);
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free(button_panel);
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}
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void button_panel_reset(ButtonPanel* button_panel) {
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furi_check(button_panel);
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with_view_model(
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button_panel->view,
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ButtonPanelModel * model,
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{
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for(size_t x = 0; x < model->reserve_x; ++x) {
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for(size_t y = 0; y < model->reserve_y; ++y) {
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ButtonItem** button_item = button_panel_get_item(model, x, y);
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free(*button_item);
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*button_item = NULL;
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}
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}
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model->reserve_x = 0;
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model->reserve_y = 0;
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model->selected_item_x = 0;
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model->selected_item_y = 0;
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LabelList_reset(model->labels);
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IconList_reset(model->icons);
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ButtonMatrix_reset(model->button_matrix);
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},
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true);
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}
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static ButtonItem** button_panel_get_item(ButtonPanelModel* model, size_t x, size_t y) {
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furi_assert(model);
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furi_check(x < model->reserve_x);
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furi_check(y < model->reserve_y);
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ButtonArray_t* button_array = ButtonMatrix_safe_get(model->button_matrix, x);
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ButtonItem** button_item = ButtonArray_safe_get(*button_array, y);
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return button_item;
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}
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void button_panel_add_item(
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ButtonPanel* button_panel,
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uint32_t index,
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uint16_t matrix_place_x,
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uint16_t matrix_place_y,
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uint16_t x,
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uint16_t y,
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const Icon* icon_name,
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const Icon* icon_name_selected,
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ButtonItemCallback callback,
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void* callback_context) {
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furi_check(button_panel);
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with_view_model( //-V773
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button_panel->view,
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ButtonPanelModel * model,
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{
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ButtonItem** button_item_ptr =
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button_panel_get_item(model, matrix_place_x, matrix_place_y);
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furi_check(*button_item_ptr == NULL);
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*button_item_ptr = malloc(sizeof(ButtonItem));
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ButtonItem* button_item = *button_item_ptr;
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button_item->callback = callback;
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button_item->callback_context = callback_context;
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button_item->icon.x = x;
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button_item->icon.y = y;
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button_item->icon.name = icon_name;
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button_item->icon.name_selected = icon_name_selected;
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button_item->index = index;
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},
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true);
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}
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View* button_panel_get_view(ButtonPanel* button_panel) {
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furi_check(button_panel);
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return button_panel->view;
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}
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static void button_panel_view_draw_callback(Canvas* canvas, void* _model) {
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furi_assert(canvas);
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furi_assert(_model);
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ButtonPanelModel* model = _model;
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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for
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M_EACH(icon, model->icons, IconList_t) {
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canvas_draw_icon(canvas, icon->x, icon->y, icon->name);
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}
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for(size_t x = 0; x < model->reserve_x; ++x) {
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for(size_t y = 0; y < model->reserve_y; ++y) {
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ButtonItem* button_item = *button_panel_get_item(model, x, y);
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if(!button_item) {
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continue;
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}
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const Icon* icon_name = button_item->icon.name;
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if((model->selected_item_x == x) && (model->selected_item_y == y)) {
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icon_name = button_item->icon.name_selected;
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}
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canvas_draw_icon(canvas, button_item->icon.x, button_item->icon.y, icon_name);
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}
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}
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for
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M_EACH(label, model->labels, LabelList_t) {
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canvas_set_font(canvas, label->font);
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canvas_draw_str(canvas, label->x, label->y, label->str);
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}
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}
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static void button_panel_process_down(ButtonPanel* button_panel) {
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with_view_model(
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button_panel->view,
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ButtonPanelModel * model,
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{
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uint16_t new_selected_item_x = model->selected_item_x;
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uint16_t new_selected_item_y = model->selected_item_y;
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size_t i;
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if(new_selected_item_y < (model->reserve_y - 1)) {
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++new_selected_item_y;
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for(i = 0; i < model->reserve_x; ++i) {
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new_selected_item_x = (model->selected_item_x + i) % model->reserve_x;
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if(*button_panel_get_item(model, new_selected_item_x, new_selected_item_y)) {
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break;
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}
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}
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if(i != model->reserve_x) {
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model->selected_item_x = new_selected_item_x;
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model->selected_item_y = new_selected_item_y;
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}
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}
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},
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true);
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}
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static void button_panel_process_up(ButtonPanel* button_panel) {
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with_view_model(
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button_panel->view,
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ButtonPanelModel * model,
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{
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size_t new_selected_item_x = model->selected_item_x;
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size_t new_selected_item_y = model->selected_item_y;
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size_t i;
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if(new_selected_item_y > 0) {
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--new_selected_item_y;
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for(i = 0; i < model->reserve_x; ++i) {
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new_selected_item_x = (model->selected_item_x + i) % model->reserve_x;
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if(*button_panel_get_item(model, new_selected_item_x, new_selected_item_y)) {
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break;
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}
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}
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if(i != model->reserve_x) {
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model->selected_item_x = new_selected_item_x;
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model->selected_item_y = new_selected_item_y;
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}
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}
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},
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true);
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}
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static void button_panel_process_left(ButtonPanel* button_panel) {
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with_view_model(
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button_panel->view,
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ButtonPanelModel * model,
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{
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size_t new_selected_item_x = model->selected_item_x;
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size_t new_selected_item_y = model->selected_item_y;
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size_t i;
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if(new_selected_item_x > 0) {
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--new_selected_item_x;
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for(i = 0; i < model->reserve_y; ++i) {
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new_selected_item_y = (model->selected_item_y + i) % model->reserve_y;
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if(*button_panel_get_item(model, new_selected_item_x, new_selected_item_y)) {
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break;
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}
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}
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if(i != model->reserve_y) {
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model->selected_item_x = new_selected_item_x;
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model->selected_item_y = new_selected_item_y;
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}
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}
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},
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true);
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}
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static void button_panel_process_right(ButtonPanel* button_panel) {
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with_view_model(
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button_panel->view,
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ButtonPanelModel * model,
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{
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uint16_t new_selected_item_x = model->selected_item_x;
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uint16_t new_selected_item_y = model->selected_item_y;
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size_t i;
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if(new_selected_item_x < (model->reserve_x - 1)) {
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++new_selected_item_x;
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for(i = 0; i < model->reserve_y; ++i) {
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new_selected_item_y = (model->selected_item_y + i) % model->reserve_y;
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if(*button_panel_get_item(model, new_selected_item_x, new_selected_item_y)) {
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break;
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}
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}
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if(i != model->reserve_y) {
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model->selected_item_x = new_selected_item_x;
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model->selected_item_y = new_selected_item_y;
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}
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}
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},
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true);
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}
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void button_panel_process_ok(ButtonPanel* button_panel) {
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ButtonItem* button_item = NULL;
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with_view_model(
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button_panel->view,
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ButtonPanelModel * model,
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{
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button_item =
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*button_panel_get_item(model, model->selected_item_x, model->selected_item_y);
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},
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true);
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if(button_item && button_item->callback) {
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button_item->callback(button_item->callback_context, button_item->index);
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}
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}
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static bool button_panel_view_input_callback(InputEvent* event, void* context) {
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ButtonPanel* button_panel = context;
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furi_assert(button_panel);
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bool consumed = false;
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if(event->type == InputTypeShort) {
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switch(event->key) {
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case InputKeyUp:
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consumed = true;
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button_panel_process_up(button_panel);
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break;
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case InputKeyDown:
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consumed = true;
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button_panel_process_down(button_panel);
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break;
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case InputKeyLeft:
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consumed = true;
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button_panel_process_left(button_panel);
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break;
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case InputKeyRight:
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consumed = true;
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button_panel_process_right(button_panel);
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break;
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case InputKeyOk:
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consumed = true;
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button_panel_process_ok(button_panel);
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void button_panel_add_label(
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ButtonPanel* button_panel,
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uint16_t x,
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uint16_t y,
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Font font,
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const char* label_str) {
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furi_check(button_panel);
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with_view_model(
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button_panel->view,
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ButtonPanelModel * model,
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{
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LabelElement* label = LabelList_push_raw(model->labels);
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label->x = x;
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label->y = y;
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label->font = font;
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label->str = label_str;
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},
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true);
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}
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// Draw an icon but don't make it a button.
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void button_panel_add_icon(
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ButtonPanel* button_panel,
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uint16_t x,
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uint16_t y,
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const Icon* icon_name) {
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furi_check(button_panel);
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with_view_model( //-V773
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button_panel->view,
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ButtonPanelModel * model,
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{
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IconElement* icon = IconList_push_raw(model->icons);
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icon->x = x;
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icon->y = y;
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icon->name = icon_name;
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icon->name_selected = icon_name;
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},
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true);
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} |