unleashed-firmware/applications/services/gui/modules/widget.c
hedger 03196fa110
cleanup of various warnings from clangd (#3682)
* cleanup of various warnings from clangs
* lfrfid_debug: cast fixes
* subghz: binraw: round->roundf
* furi: thread: updated internal stack size variable to size_t
* github: fail faster on unsuccessful build
* unit_tests: double trouble
2024-06-03 14:43:23 +01:00

209 lines
5.5 KiB
C

#include "widget.h"
#include "widget_elements/widget_element_i.h"
#include <furi.h>
#include <m-array.h>
ARRAY_DEF(ElementArray, WidgetElement*, M_PTR_OPLIST); // NOLINT
struct Widget {
View* view;
void* context;
};
typedef struct {
ElementArray_t element;
} GuiWidgetModel;
static void gui_widget_view_draw_callback(Canvas* canvas, void* _model) {
GuiWidgetModel* model = _model;
canvas_clear(canvas);
// Draw all elements
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
if(element->draw != NULL) {
element->draw(canvas, element);
}
ElementArray_next(it);
}
}
static bool gui_widget_view_input_callback(InputEvent* event, void* context) {
Widget* widget = context;
bool consumed = false;
// Call all Widget Elements input handlers
with_view_model(
widget->view,
GuiWidgetModel * model,
{
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
if(element->input != NULL) {
consumed |= element->input(event, element);
}
ElementArray_next(it);
}
},
true);
return consumed;
}
Widget* widget_alloc(void) {
Widget* widget = malloc(sizeof(Widget));
widget->view = view_alloc();
view_set_context(widget->view, widget);
view_allocate_model(widget->view, ViewModelTypeLocking, sizeof(GuiWidgetModel));
view_set_draw_callback(widget->view, gui_widget_view_draw_callback);
view_set_input_callback(widget->view, gui_widget_view_input_callback);
with_view_model(
widget->view, GuiWidgetModel * model, { ElementArray_init(model->element); }, true);
return widget;
}
void widget_reset(Widget* widget) {
furi_check(widget);
with_view_model(
widget->view,
GuiWidgetModel * model,
{
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
furi_assert(element->free);
element->free(element);
ElementArray_next(it);
}
ElementArray_reset(model->element);
},
true);
}
void widget_free(Widget* widget) {
furi_check(widget);
// Free all elements
widget_reset(widget);
// Free elements container
with_view_model(
widget->view, GuiWidgetModel * model, { ElementArray_clear(model->element); }, true);
view_free(widget->view);
free(widget);
}
View* widget_get_view(Widget* widget) {
furi_check(widget);
return widget->view;
}
static void widget_add_element(Widget* widget, WidgetElement* element) {
furi_assert(widget);
furi_assert(element);
with_view_model(
widget->view,
GuiWidgetModel * model,
{
element->parent = widget;
ElementArray_push_back(model->element, element);
},
true);
}
void widget_add_string_multiline_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_check(widget);
WidgetElement* string_multiline_element =
widget_element_string_multiline_create(x, y, horizontal, vertical, font, text);
widget_add_element(widget, string_multiline_element);
}
void widget_add_string_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_check(widget);
WidgetElement* string_element =
widget_element_string_create(x, y, horizontal, vertical, font, text);
widget_add_element(widget, string_element);
}
void widget_add_text_box_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
Align horizontal,
Align vertical,
const char* text,
bool strip_to_dots) {
furi_check(widget);
WidgetElement* text_box_element = widget_element_text_box_create(
x, y, width, height, horizontal, vertical, text, strip_to_dots);
widget_add_element(widget, text_box_element);
}
void widget_add_text_scroll_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
const char* text) {
furi_check(widget);
WidgetElement* text_scroll_element =
widget_element_text_scroll_create(x, y, width, height, text);
widget_add_element(widget, text_scroll_element);
}
void widget_add_button_element(
Widget* widget,
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context) {
furi_check(widget);
WidgetElement* button_element =
widget_element_button_create(button_type, text, callback, context);
widget_add_element(widget, button_element);
}
void widget_add_icon_element(Widget* widget, uint8_t x, uint8_t y, const Icon* icon) {
furi_check(widget);
furi_check(icon);
WidgetElement* icon_element = widget_element_icon_create(x, y, icon);
widget_add_element(widget, icon_element);
}
void widget_add_frame_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius) {
furi_check(widget);
WidgetElement* frame_element = widget_element_frame_create(x, y, width, height, radius);
widget_add_element(widget, frame_element);
}