unleashed-firmware/applications/services/gui/view.c
あく 0bc400a3ae
Code Cleanup: unused includes, useless checks, unused variables, etc... (#3696)
* Remove unnecessary checks
* Sublime: never insert missing headers
* Cleanup furi defines use
* Cleanup startup. Cleanup linker scripts. Explicitly define all interrupts hadlers, including uninmplemented one.
* Startup routine in C
* Drop assembler startup
* Move linker defines to stm32wb55_linker.h, cleanup naming, unify usage. Mpu: protect last 32b of main stack. Document various obscure things.
* Move furi_hal_switch documentation to appropriate place, use 0x0 for updater jump.
* UnitTests: move all temporary test files into tmp folder

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Co-authored-by: SG <who.just.the.doctor@gmail.com>
2024-06-11 03:04:29 +10:00

186 lines
4.9 KiB
C

#include "view_i.h"
View* view_alloc(void) {
View* view = malloc(sizeof(View));
view->orientation = ViewOrientationHorizontal;
return view;
}
void view_free(View* view) {
furi_check(view);
view_free_model(view);
free(view);
}
void view_tie_icon_animation(View* view, IconAnimation* icon_animation) {
furi_check(view);
icon_animation_set_update_callback(icon_animation, view_icon_animation_callback, view);
}
void view_set_draw_callback(View* view, ViewDrawCallback callback) {
furi_check(view);
view->draw_callback = callback;
}
void view_set_input_callback(View* view, ViewInputCallback callback) {
furi_check(view);
view->input_callback = callback;
}
void view_set_custom_callback(View* view, ViewCustomCallback callback) {
furi_check(view);
view->custom_callback = callback;
}
void view_set_previous_callback(View* view, ViewNavigationCallback callback) {
furi_check(view);
view->previous_callback = callback;
}
void view_set_enter_callback(View* view, ViewCallback callback) {
furi_check(view);
view->enter_callback = callback;
}
void view_set_exit_callback(View* view, ViewCallback callback) {
furi_check(view);
view->exit_callback = callback;
}
void view_set_update_callback(View* view, ViewUpdateCallback callback) {
furi_check(view);
view->update_callback = callback;
}
void view_set_update_callback_context(View* view, void* context) {
furi_check(view);
view->update_callback_context = context;
}
void view_set_context(View* view, void* context) {
furi_check(view);
view->context = context;
}
void view_set_orientation(View* view, ViewOrientation orientation) {
furi_check(view);
view->orientation = orientation;
}
void view_allocate_model(View* view, ViewModelType type, size_t size) {
furi_check(view);
furi_check(size > 0);
furi_check(view->model_type == ViewModelTypeNone);
furi_check(view->model == NULL);
view->model_type = type;
if(view->model_type == ViewModelTypeLockFree) {
view->model = malloc(size);
} else if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = malloc(sizeof(ViewModelLocking));
model->mutex = furi_mutex_alloc(FuriMutexTypeRecursive);
model->data = malloc(size);
view->model = model;
} else {
furi_crash();
}
}
void view_free_model(View* view) {
furi_check(view);
if(view->model_type == ViewModelTypeNone) {
return;
} else if(view->model_type == ViewModelTypeLockFree) {
free(view->model);
} else if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = view->model;
furi_mutex_free(model->mutex);
free(model->data);
free(model);
} else {
furi_crash();
}
view->model = NULL;
view->model_type = ViewModelTypeNone;
}
void* view_get_model(View* view) {
furi_check(view);
if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = (ViewModelLocking*)(view->model);
furi_check(furi_mutex_acquire(model->mutex, FuriWaitForever) == FuriStatusOk);
return model->data;
}
return view->model;
}
void view_commit_model(View* view, bool update) {
furi_check(view);
view_unlock_model(view);
if(update && view->update_callback) {
view->update_callback(view, view->update_callback_context);
}
}
void view_icon_animation_callback(IconAnimation* instance, void* context) {
UNUSED(instance);
furi_check(context);
View* view = context;
if(view->update_callback) {
view->update_callback(view, view->update_callback_context);
}
}
void view_unlock_model(View* view) {
furi_check(view);
if(view->model_type == ViewModelTypeLocking) {
ViewModelLocking* model = (ViewModelLocking*)(view->model);
furi_check(furi_mutex_release(model->mutex) == FuriStatusOk);
}
}
void view_draw(View* view, Canvas* canvas) {
furi_check(view);
if(view->draw_callback) {
void* data = view_get_model(view);
view->draw_callback(canvas, data);
view_unlock_model(view);
}
}
bool view_input(View* view, InputEvent* event) {
furi_check(view);
if(view->input_callback) {
return view->input_callback(event, view->context);
} else {
return false;
}
}
bool view_custom(View* view, uint32_t event) {
furi_check(view);
if(view->custom_callback) {
return view->custom_callback(event, view->context);
} else {
return false;
}
}
uint32_t view_previous(View* view) {
furi_check(view);
if(view->previous_callback) {
return view->previous_callback(view->context);
} else {
return VIEW_IGNORE;
}
}
void view_enter(View* view) {
furi_check(view);
if(view->enter_callback) view->enter_callback(view->context);
}
void view_exit(View* view) {
furi_check(view);
if(view->exit_callback) view->exit_callback(view->context);
}