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https://github.com/DarkFlippers/unleashed-firmware.git
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a7283280ef
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#include "lfrfid-app-scene-save-success.h"
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void LfRfidAppSceneSaveSuccess::on_enter(LfRfidApp* app, bool need_restore) {
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auto popup = app->view_controller.get<PopupVM>();
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popup->set_icon(32, 5, &I_DolphinNice_96x59);
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popup->set_text("Saved!", 13, 22, AlignLeft, AlignBottom);
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popup->set_context(app);
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popup->set_callback(LfRfidAppSceneSaveSuccess::timeout_callback);
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popup->set_timeout(1500);
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popup->enable_timeout();
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app->view_controller.switch_to<PopupVM>();
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}
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bool LfRfidAppSceneSaveSuccess::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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bool consumed = false;
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if(event->type == LfRfidApp::EventType::Back) {
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bool result = app->scene_controller.has_previous_scene(
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{LfRfidApp::SceneType::ReadedMenu, LfRfidApp::SceneType::SelectKey});
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if(result) {
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app->scene_controller.search_and_switch_to_previous_scene(
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{LfRfidApp::SceneType::ReadedMenu, LfRfidApp::SceneType::SelectKey});
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} else {
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app->scene_controller.search_and_switch_to_another_scene(
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{LfRfidApp::SceneType::SaveType}, LfRfidApp::SceneType::SelectKey);
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}
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consumed = true;
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}
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return consumed;
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}
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void LfRfidAppSceneSaveSuccess::on_exit(LfRfidApp* app) {
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app->view_controller.get<PopupVM>()->clean();
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}
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void LfRfidAppSceneSaveSuccess::timeout_callback(void* context) {
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LfRfidApp* app = static_cast<LfRfidApp*>(context);
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LfRfidApp::Event event;
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event.type = LfRfidApp::EventType::Back;
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app->view_controller.send_event(&event);
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} |