unleashed-firmware/applications/ibutton/ibutton_i.h
Georgii Surkov 5171a6ad14
[FL-2514] Port iButton application to C (#1198)
* Initial C iButton app setup
* Add more scenes
* Add even more scenes
* Add even more scenes again
* More scenes...
* Add key info scene
* Add delete success scene
* Use scene state to store internal data
* Add parameter parsing
* Add emulate scene
* Add write scene
* Add write success scene
* Add Read scene
* Add read success scene
* Add exit confirm scene
* Add retry confirm scene
* Add CRC error scene
* Add not key scene
* Add read key menu scene
* Rename some scenes
* Refactor conditionals
* Remove unneeded custom events
* Remove the old iButton app
* Correct formatting
* Remove rogue comments and function prototypes
* iButton: cleanup merge artifacts and fix warnings

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-05-06 19:48:39 +03:00

87 lines
2.3 KiB
C

#pragma once
#include "ibutton.h"
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <notification/notification_messages.h>
#include <one_wire/ibutton/ibutton_worker.h>
#include <storage/storage.h>
#include <dialogs/dialogs.h>
#include <gui/modules/submenu.h>
#include <gui/modules/popup.h>
#include <gui/modules/dialog_ex.h>
#include <gui/modules/text_input.h>
#include <gui/modules/byte_input.h>
#include <gui/modules/widget.h>
#include "ibutton_custom_event.h"
#include "scenes/ibutton_scene.h"
#define IBUTTON_FILE_NAME_SIZE 100
#define IBUTTON_TEXT_STORE_SIZE 128
#define IBUTTON_APP_FOLDER "/any/ibutton"
#define IBUTTON_APP_EXTENSION ".ibtn"
#define IBUTTON_APP_FILE_TYPE "Flipper iButton key"
struct iButton {
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
Gui* gui;
Storage* storage;
DialogsApp* dialogs;
NotificationApp* notifications;
iButtonWorker* key_worker;
iButtonKey* key;
char file_name[IBUTTON_FILE_NAME_SIZE];
char text_store[IBUTTON_TEXT_STORE_SIZE + 1];
Submenu* submenu;
ByteInput* byte_input;
TextInput* text_input;
Popup* popup;
Widget* widget;
DialogEx* dialog_ex;
};
typedef enum {
iButtonViewSubmenu,
iButtonViewByteInput,
iButtonViewTextInput,
iButtonViewPopup,
iButtonViewWidget,
iButtonViewDialogEx,
} iButtonView;
typedef enum {
iButtonNotificationMessageError,
iButtonNotificationMessageSuccess,
iButtonNotificationMessageRead,
iButtonNotificationMessageEmulate,
iButtonNotificationMessageYellowBlink,
iButtonNotificationMessageRedOn,
iButtonNotificationMessageRedOff,
iButtonNotificationMessageGreenOn,
iButtonNotificationMessageGreenOff,
} iButtonNotificationMessage;
bool ibutton_file_select(iButton* ibutton);
bool ibutton_load_key(iButton* ibutton, const char* key_name);
bool ibutton_save_key(iButton* ibutton, const char* key_name);
bool ibutton_delete_key(iButton* ibutton);
void ibutton_text_store_set(iButton* ibutton, const char* text, ...);
void ibutton_text_store_clear(iButton* ibutton);
void ibutton_switch_to_previous_scene_one_of(
iButton* ibutton,
const uint32_t* scene_ids,
size_t scene_ids_size);
void ibutton_notification_message(iButton* ibutton, uint32_t message);