unleashed-firmware/applications/power/power_settings_app/scenes/power_settings_scene.c
gornekich d3b58f732f
[FL-1783] Power service refactoring (#718)
* settings power: introduce power settings app
* power: move power API to separate file
* settings power: implement reboot scene
* settings power: add power off scene
* assets: add crying dolphin, fix Subghz assets names
* settings power: fix power off scene GUI
* settings power: add battery info scene
* power: add cli to application on start hook
* power: remove power from main menu
* power: move to power service folder
* power service: rework power off logic
* power: add pubsub events
* bt: subscribe to battery level change, update characteristic
* application: change order of Settings applications
* gui: add bubble element
* power: gui improvements
* application: rename Notification -> LCD and notifications
* Applications: menu order according to documentation and add missing power cli init
* settings power: add disconnect USB scene
* power cli: notify user to disconnect USB after poweroff
* Power: update poweroff message in cli

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-09-24 19:28:02 +03:00

31 lines
1.1 KiB
C

#include "power_settings_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const power_settings_on_enter_handlers[])(void*) = {
#include "power_settings_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const power_settings_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "power_settings_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const power_settings_on_exit_handlers[])(void* context) = {
#include "power_settings_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers power_settings_scene_handlers = {
.on_enter_handlers = power_settings_on_enter_handlers,
.on_event_handlers = power_settings_on_event_handlers,
.on_exit_handlers = power_settings_on_exit_handlers,
.scene_num = PowerSettingsAppSceneNum,
};