unleashed-firmware/applications/ibutton/scene/ibutton-scene-save-name.cpp
gornekich 1242327e14
[FL-1293] iButton key rename (#479)
* ibutton: remove existing key file before saving new
* ibutton: save key name in iButtunKey object
* ibutton: rename IBUTTON_KEY_SIZE -> IBUTTON_KEY_DATA_SIZE
* ibutton: clear key when enter one manually
* ibutton: change strcpy -> strlcpy

Co-authored-by: あく <alleteam@gmail.com>
2021-05-21 12:52:47 +03:00

87 lines
3.3 KiB
C++

#include "ibutton-scene-save-name.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include <callback-connector.h>
#include <filesystem-api.h>
void iButtonSceneSaveName::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
TextInput* text_input = view_manager->get_text_input();
auto callback = cbc::obtain_connector(this, &iButtonSceneSaveName::text_input_callback);
iButtonKey* key = app->get_key();
const char* key_name = key->get_name();
if(strcmp(key_name, "") == 0) {
app->generate_random_name(app->get_text_store(), app->get_text_store_size());
} else {
app->set_text_store("%s", key_name);
}
text_input_set_header_text(text_input, "Name the key");
text_input_set_result_callback(
text_input, callback, app, app->get_text_store(), app->get_text_store_size());
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
}
bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
iButtonKey* key = app->get_key();
File key_file;
string_t key_file_name;
// Create ibutton directory if necessary
app->get_fs_api()->common.mkdir("ibutton");
// First remove key if it was saved
string_init_set_str(key_file_name, "ibutton/");
string_cat_str(key_file_name, key->get_name());
app->get_fs_api()->common.remove(string_get_cstr(key_file_name));
// Save the key
key->set_name(app->get_text_store());
string_set_str(key_file_name, "ibutton/");
string_cat_str(key_file_name, app->get_text_store());
uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1];
key_data[0] = static_cast<uint8_t>(key->get_key_type());
memcpy(key_data + 1, key->get_data(), IBUTTON_KEY_DATA_SIZE);
bool res = app->get_fs_api()->file.open(
&key_file, string_get_cstr(key_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS);
// TODO process file system errors from file system service
if(res) {
res = app->get_fs_api()->file.write(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
res = app->get_fs_api()->file.close(&key_file);
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
} else {
app->get_sd_ex_api()->check_error(app->get_sd_ex_api()->context);
app->search_and_switch_to_previous_scene(
{iButtonApp::Scene::SceneReadedKeyMenu,
iButtonApp::Scene::SceneSavedKeyMenu,
iButtonApp::Scene::SceneAddType});
}
string_clear(key_file_name);
consumed = true;
}
return consumed;
}
void iButtonSceneSaveName::on_exit(iButtonApp* app) {
TextInput* text_input = app->get_view_manager()->get_text_input();
text_input_set_header_text(text_input, "");
text_input_set_result_callback(text_input, NULL, NULL, NULL, 0);
}
void iButtonSceneSaveName::text_input_callback(void* context, char* text) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeTextEditResult;
app->get_view_manager()->send_event(&event);
}