unleashed-firmware/applications/services/gui/gui.h
2023-05-23 22:47:15 +03:00

140 lines
3.8 KiB
C

/**
* @file gui.h
* GUI: main API
*/
#pragma once
#include "view_port.h"
#include "canvas.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Gui layers */
typedef enum {
GuiLayerDesktop, /**< Desktop layer for internal use. Like fullscreen but with status bar */
GuiLayerWindow, /**< Window layer, status bar is shown */
GuiLayerStatusBarLeft, /**< Status bar left-side layer, auto-layout */
GuiLayerStatusBarRight, /**< Status bar right-side layer, auto-layout */
GuiLayerFullscreen, /**< Fullscreen layer, no status bar */
GuiLayerMAX /**< Don't use or move, special value */
} GuiLayer;
/** Gui Canvas Commit Callback */
typedef void (*GuiCanvasCommitCallback)(
uint8_t* data,
size_t size,
CanvasOrientation orientation,
void* context);
#define RECORD_GUI "gui"
typedef struct Gui Gui;
/** Add view_port to view_port tree
*
* @remark thread safe
*
* @param gui Gui instance
* @param view_port ViewPort instance
* @param[in] layer GuiLayer where to place view_port
*/
void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer);
/** Remove view_port from rendering tree
*
* @remark thread safe
*
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_remove_view_port(Gui* gui, ViewPort* view_port);
/** Send ViewPort to the front
*
* Places selected ViewPort to the top of the drawing stack
*
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port);
/** Send ViewPort to the back
*
* Places selected ViewPort to the bottom of the drawing stack
*
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port);
/** Add gui canvas commit callback
*
* This callback will be called upon Canvas commit Callback dispatched from GUI
* thread and is time critical
*
* @param gui Gui instance
* @param callback GuiCanvasCommitCallback
* @param context GuiCanvasCommitCallback context
*/
void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context);
/** Remove gui canvas commit callback
*
* @param gui Gui instance
* @param callback GuiCanvasCommitCallback
* @param context GuiCanvasCommitCallback context
*/
void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context);
/** Get gui canvas frame buffer size
* *
* @param gui Gui instance
* @return size_t size of frame buffer in bytes
*/
size_t gui_get_framebuffer_size(const Gui* gui);
/** Set lockdown mode
*
* When lockdown mode is enabled, only GuiLayerDesktop is shown.
* This feature prevents services from showing sensitive information when flipper is locked.
*
* @param gui Gui instance
* @param lockdown bool, true if enabled
*/
void gui_set_lockdown(Gui* gui, bool lockdown);
/** Acquire Direct Draw lock and get Canvas instance
*
* This method return Canvas instance for use in monopoly mode. Direct draw lock
* disables input and draw call dispatch functions in GUI service. No other
* applications or services will be able to draw until gui_direct_draw_release
* call.
*
* @param gui The graphical user interface
*
* @return Canvas instance
*/
Canvas* gui_direct_draw_acquire(Gui* gui);
/** Release Direct Draw Lock
*
* Release Direct Draw Lock, enables Input and Draw call processing. Canvas
* acquired in gui_direct_draw_acquire will become invalid after this call.
*
* @param gui Gui instance
*/
void gui_direct_draw_release(Gui* gui);
uint8_t gui_get_count_of_enabled_view_port_in_layer(Gui* gui, GuiLayer layer);
#ifdef __cplusplus
}
#endif