mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-26 23:05:05 +03:00
f4122a924a
* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
394 lines
14 KiB
C
394 lines
14 KiB
C
#include "view_dispatcher_i.h"
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#define TAG "ViewDispatcher"
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#define VIEW_DISPATCHER_QUEUE_LEN (16U)
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ViewDispatcher* view_dispatcher_alloc(void) {
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ViewDispatcher* view_dispatcher = malloc(sizeof(ViewDispatcher));
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view_dispatcher->view_port = view_port_alloc();
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view_port_draw_callback_set(
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view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
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view_port_input_callback_set(
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view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
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view_port_enabled_set(view_dispatcher->view_port, false);
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ViewDict_init(view_dispatcher->views);
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view_dispatcher->event_loop = furi_event_loop_alloc();
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view_dispatcher->input_queue =
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furi_message_queue_alloc(VIEW_DISPATCHER_QUEUE_LEN, sizeof(InputEvent));
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furi_event_loop_subscribe_message_queue(
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view_dispatcher->event_loop,
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view_dispatcher->input_queue,
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FuriEventLoopEventIn,
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view_dispatcher_run_input_callback,
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view_dispatcher);
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view_dispatcher->event_queue =
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furi_message_queue_alloc(VIEW_DISPATCHER_QUEUE_LEN, sizeof(uint32_t));
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furi_event_loop_subscribe_message_queue(
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view_dispatcher->event_loop,
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view_dispatcher->event_queue,
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FuriEventLoopEventIn,
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view_dispatcher_run_event_callback,
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view_dispatcher);
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return view_dispatcher;
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}
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void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
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// Detach from gui
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if(view_dispatcher->gui) {
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gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
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}
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// Crash if not all views were freed
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furi_check(!ViewDict_size(view_dispatcher->views));
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ViewDict_clear(view_dispatcher->views);
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// Free ViewPort
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view_port_free(view_dispatcher->view_port);
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// Free internal queue
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furi_event_loop_unsubscribe(view_dispatcher->event_loop, view_dispatcher->input_queue);
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furi_event_loop_unsubscribe(view_dispatcher->event_loop, view_dispatcher->event_queue);
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furi_message_queue_free(view_dispatcher->input_queue);
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furi_message_queue_free(view_dispatcher->event_queue);
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furi_event_loop_free(view_dispatcher->event_loop);
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// Free dispatcher
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free(view_dispatcher);
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}
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void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
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UNUSED(view_dispatcher);
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}
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void view_dispatcher_set_navigation_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherNavigationEventCallback callback) {
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furi_check(view_dispatcher);
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view_dispatcher->navigation_event_callback = callback;
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}
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void view_dispatcher_set_custom_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherCustomEventCallback callback) {
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furi_check(view_dispatcher);
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view_dispatcher->custom_event_callback = callback;
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}
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void view_dispatcher_set_tick_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherTickEventCallback callback,
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uint32_t tick_period) {
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furi_check(view_dispatcher);
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view_dispatcher->tick_event_callback = callback;
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view_dispatcher->tick_period = tick_period;
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}
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void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context) {
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furi_check(view_dispatcher);
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view_dispatcher->event_context = context;
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}
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FuriEventLoop* view_dispatcher_get_event_loop(ViewDispatcher* view_dispatcher) {
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furi_check(view_dispatcher);
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return view_dispatcher->event_loop;
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}
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void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
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furi_check(view_dispatcher);
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uint32_t tick_period = view_dispatcher->tick_period == 0 ? FuriWaitForever :
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view_dispatcher->tick_period;
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furi_event_loop_tick_set(
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view_dispatcher->event_loop,
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tick_period,
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view_dispatcher_handle_tick_event,
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view_dispatcher);
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furi_event_loop_run(view_dispatcher->event_loop);
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// Wait till all input events delivered
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InputEvent input;
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while(view_dispatcher->ongoing_input) {
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furi_message_queue_get(view_dispatcher->input_queue, &input, FuriWaitForever);
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uint8_t key_bit = (1 << input.key);
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if(input.type == InputTypePress) {
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view_dispatcher->ongoing_input |= key_bit;
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} else if(input.type == InputTypeRelease) {
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view_dispatcher->ongoing_input &= ~key_bit;
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}
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}
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}
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void view_dispatcher_stop(ViewDispatcher* view_dispatcher) {
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furi_check(view_dispatcher);
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furi_event_loop_stop(view_dispatcher->event_loop);
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}
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void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
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furi_check(view_dispatcher);
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furi_check(view);
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// Check if view id is not used and register view
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furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
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// Lock gui
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if(view_dispatcher->gui) {
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gui_lock(view_dispatcher->gui);
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}
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ViewDict_set_at(view_dispatcher->views, view_id, view);
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view_set_update_callback(view, view_dispatcher_update);
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view_set_update_callback_context(view, view_dispatcher);
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// Unlock gui
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if(view_dispatcher->gui) {
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gui_unlock(view_dispatcher->gui);
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}
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}
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void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
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furi_check(view_dispatcher);
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// Lock gui
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if(view_dispatcher->gui) {
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gui_lock(view_dispatcher->gui);
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}
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// Get View by ID
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View* view = *ViewDict_get(view_dispatcher->views, view_id);
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// Disable the view if it is active
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if(view_dispatcher->current_view == view) {
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view_dispatcher_set_current_view(view_dispatcher, NULL);
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}
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// Check if view is receiving input
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if(view_dispatcher->ongoing_input_view == view) {
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view_dispatcher->ongoing_input_view = NULL;
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}
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// Remove view
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furi_check(ViewDict_erase(view_dispatcher->views, view_id));
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view_set_update_callback(view, NULL);
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view_set_update_callback_context(view, NULL);
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// Unlock gui
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if(view_dispatcher->gui) {
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gui_unlock(view_dispatcher->gui);
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}
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}
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void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
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furi_check(view_dispatcher);
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if(view_id == VIEW_NONE) {
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view_dispatcher_set_current_view(view_dispatcher, NULL);
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} else if(view_id == VIEW_IGNORE) {
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} else {
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View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
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furi_check(view_pp != NULL);
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view_dispatcher_set_current_view(view_dispatcher, *view_pp);
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}
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}
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void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher) {
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furi_check(view_dispatcher);
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furi_check(view_dispatcher->gui);
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gui_view_port_send_to_front(view_dispatcher->gui, view_dispatcher->view_port);
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}
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void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher) {
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furi_check(view_dispatcher);
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furi_check(view_dispatcher->gui);
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gui_view_port_send_to_back(view_dispatcher->gui, view_dispatcher->view_port);
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}
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void view_dispatcher_attach_to_gui(
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ViewDispatcher* view_dispatcher,
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Gui* gui,
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ViewDispatcherType type) {
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furi_check(view_dispatcher);
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furi_check(view_dispatcher->gui == NULL);
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furi_check(gui);
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if(type == ViewDispatcherTypeDesktop) {
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gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerDesktop);
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} else if(type == ViewDispatcherTypeWindow) {
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gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerWindow);
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} else if(type == ViewDispatcherTypeFullscreen) {
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gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
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} else {
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furi_crash();
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}
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view_dispatcher->gui = gui;
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}
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void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
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ViewDispatcher* view_dispatcher = context;
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if(view_dispatcher->current_view) {
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view_draw(view_dispatcher->current_view, canvas);
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}
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}
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void view_dispatcher_input_callback(InputEvent* event, void* context) {
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ViewDispatcher* view_dispatcher = context;
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furi_check(
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furi_message_queue_put(view_dispatcher->input_queue, event, FuriWaitForever) ==
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FuriStatusOk);
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}
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void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) {
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// Check input complementarity
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uint8_t key_bit = (1 << event->key);
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if(event->type == InputTypePress) {
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view_dispatcher->ongoing_input |= key_bit;
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} else if(event->type == InputTypeRelease) {
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view_dispatcher->ongoing_input &= ~key_bit;
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} else if(!(view_dispatcher->ongoing_input & key_bit)) {
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FURI_LOG_D(
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TAG,
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"non-complementary input, discarding key: %s, type: %s, sequence: %p",
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input_get_key_name(event->key),
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input_get_type_name(event->type),
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(void*)event->sequence);
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return;
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}
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// Set ongoing input view if this is event is first press event
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if(!(view_dispatcher->ongoing_input & ~key_bit) && event->type == InputTypePress) {
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view_dispatcher->ongoing_input_view = view_dispatcher->current_view;
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}
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// Deliver event
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if(view_dispatcher->current_view &&
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view_dispatcher->ongoing_input_view == view_dispatcher->current_view) {
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// Dispatch input to current view
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bool is_consumed = view_input(view_dispatcher->current_view, event);
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// Navigate if input is not consumed
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if(!is_consumed && (event->key == InputKeyBack) &&
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(event->type == InputTypeShort || event->type == InputTypeLong)) {
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// Navigate to previous
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uint32_t view_id = view_previous(view_dispatcher->current_view);
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if(view_id != VIEW_IGNORE) {
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// Switch to returned view
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view_dispatcher_switch_to_view(view_dispatcher, view_id);
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} else if(view_dispatcher->navigation_event_callback) {
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// Dispatch navigation event
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if(!view_dispatcher->navigation_event_callback(view_dispatcher->event_context)) {
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view_dispatcher_stop(view_dispatcher);
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return;
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}
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}
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}
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} else if(view_dispatcher->ongoing_input_view && event->type == InputTypeRelease) {
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FURI_LOG_D(
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TAG,
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"View changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view",
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view_dispatcher->ongoing_input_view,
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view_dispatcher->current_view,
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input_get_key_name(event->key),
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input_get_type_name(event->type),
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(void*)event->sequence);
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view_input(view_dispatcher->ongoing_input_view, event);
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}
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}
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void view_dispatcher_handle_tick_event(void* context) {
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ViewDispatcher* view_dispatcher = context;
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if(view_dispatcher->tick_event_callback) {
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view_dispatcher->tick_event_callback(view_dispatcher->event_context);
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}
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}
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void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
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bool is_consumed = false;
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if(view_dispatcher->current_view) {
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is_consumed = view_custom(view_dispatcher->current_view, event);
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}
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// If custom event is not consumed in View, call callback
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if(!is_consumed && view_dispatcher->custom_event_callback) {
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view_dispatcher->custom_event_callback(view_dispatcher->event_context, event);
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}
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}
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void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
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furi_check(view_dispatcher);
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furi_check(
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furi_message_queue_put(view_dispatcher->event_queue, &event, FuriWaitForever) ==
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FuriStatusOk);
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}
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static const ViewPortOrientation view_dispatcher_view_port_orientation_table[] = {
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[ViewOrientationVertical] = ViewPortOrientationVertical,
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[ViewOrientationVerticalFlip] = ViewPortOrientationVerticalFlip,
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[ViewOrientationHorizontal] = ViewPortOrientationHorizontal,
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[ViewOrientationHorizontalFlip] = ViewPortOrientationHorizontalFlip,
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};
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void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
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furi_check(view_dispatcher);
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// Dispatch view exit event
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if(view_dispatcher->current_view) {
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view_exit(view_dispatcher->current_view);
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}
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// Set current view
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view_dispatcher->current_view = view;
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// Dispatch view enter event
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if(view_dispatcher->current_view) {
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ViewPortOrientation orientation =
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view_dispatcher_view_port_orientation_table[view->orientation];
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if(view_port_get_orientation(view_dispatcher->view_port) != orientation) {
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view_port_set_orientation(view_dispatcher->view_port, orientation);
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// we just rotated input keys, now it's time to sacrifice some input
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view_dispatcher->ongoing_input = 0;
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}
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view_enter(view_dispatcher->current_view);
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view_port_enabled_set(view_dispatcher->view_port, true);
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view_port_update(view_dispatcher->view_port);
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} else {
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view_port_enabled_set(view_dispatcher->view_port, false);
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view_dispatcher_stop(view_dispatcher);
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}
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}
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void view_dispatcher_update(View* view, void* context) {
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furi_check(view);
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furi_check(context);
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ViewDispatcher* view_dispatcher = context;
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if(view_dispatcher->current_view == view) {
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view_port_update(view_dispatcher->view_port);
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}
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}
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bool view_dispatcher_run_event_callback(FuriEventLoopObject* object, void* context) {
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furi_assert(context);
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ViewDispatcher* instance = context;
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furi_assert(instance->event_queue == object);
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uint32_t event;
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furi_check(furi_message_queue_get(instance->event_queue, &event, 0) == FuriStatusOk);
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view_dispatcher_handle_custom_event(instance, event);
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return true;
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}
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bool view_dispatcher_run_input_callback(FuriEventLoopObject* object, void* context) {
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furi_assert(context);
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ViewDispatcher* instance = context;
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furi_assert(instance->input_queue == object);
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InputEvent input;
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furi_check(furi_message_queue_get(instance->input_queue, &input, 0) == FuriStatusOk);
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view_dispatcher_handle_input(instance, &input);
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return true;
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}
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