unleashed-firmware/lib/ibutton/ibutton_protocols.h

209 lines
6.8 KiB
C

/**
* @file ibutton_protocols.h
*
* Common interface for accessing various iButton protocols
*/
#pragma once
#include <stdint.h>
#include <stddef.h>
#include "protocols/protocol_common.h"
#include "ibutton_key.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct iButtonProtocols iButtonProtocols;
/**
* Allocate an iButtonProtocols object
* @return pointer to an iButtonProtocols object
*/
iButtonProtocols* ibutton_protocols_alloc(void);
/**
* Destroy an iButtonProtocols object, free resources
* @param [in] protocols pointer to an iButtonProtocols object
*/
void ibutton_protocols_free(iButtonProtocols* protocols);
/**
* Get the total number of available protocols
*/
uint32_t ibutton_protocols_get_protocol_count(void);
/**
* Get maximum data size out of all protocols available
* @param [in] protocols pointer to an iButtonProtocols object
* @return maximum data size in bytes
*/
size_t ibutton_protocols_get_max_data_size(iButtonProtocols* protocols);
/**
* Get the protocol id based on its name
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] name pointer to a string containing the name
* @return protocol id on success on iButtonProtocolIdInvalid on failure
*/
iButtonProtocolId ibutton_protocols_get_id_by_name(iButtonProtocols* protocols, const char* name);
/**
* Get the manufacturer name based on the protocol id
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] id id of the protocol in question
* @return pointer to a statically allocated string with manufacturer name
*/
const char* ibutton_protocols_get_manufacturer(iButtonProtocols* protocols, iButtonProtocolId id);
/**
* Get the protocol name based on the protocol id
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] id id of the protocol in question
* @return pointer to a statically allocated string with protocol name
*/
const char* ibutton_protocols_get_name(iButtonProtocols* protocols, iButtonProtocolId id);
/**
* Get protocol features bitmask by protocol id
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] id id of the protocol in question
*/
uint32_t ibutton_protocols_get_features(iButtonProtocols* protocols, iButtonProtocolId id);
/**
* Read a physical device (a key or an emulator)
* @param [in] protocols pointer to an iButtonProtocols object
* @param [out] key pointer to the key to read into (must be allocated before)
* @return true on success, false on failure
*/
bool ibutton_protocols_read(iButtonProtocols* protocols, iButtonKey* key);
/**
* Write the key to a blank
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be written
* @return true on success, false on failure
*/
bool ibutton_protocols_write_blank(iButtonProtocols* protocols, iButtonKey* key);
/**
* Write the key to another one of the same type
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be written
* @return true on success, false on failure
*/
bool ibutton_protocols_write_copy(iButtonProtocols* protocols, iButtonKey* key);
/**
* Start emulating the key
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be emulated
*/
void ibutton_protocols_emulate_start(iButtonProtocols* protocols, iButtonKey* key);
/**
* Stop emulating the key
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be emulated
*/
void ibutton_protocols_emulate_stop(iButtonProtocols* protocols, iButtonKey* key);
/**
* Save the key data to a file.
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be saved
* @param [in] file_name full absolute path to the file name
* @return true on success, false on failure
*/
bool ibutton_protocols_save(
iButtonProtocols* protocols,
const iButtonKey* key,
const char* file_name);
/**
* Load the key from a file.
* @param [in] protocols pointer to an iButtonProtocols object
* @param [out] key pointer to the key to load into (must be allocated before)
* @param [in] file_name full absolute path to the file name
* @return true on success, false on failure
*/
bool ibutton_protocols_load(iButtonProtocols* protocols, iButtonKey* key, const char* file_name);
/**
* Format a string containing defice UID
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be rendered
* @param [out] result pointer to the FuriString instance (must be initialized)
*/
void ibutton_protocols_render_uid(
iButtonProtocols* protocols,
const iButtonKey* key,
FuriString* result);
/**
* Format a string containing device full data
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be rendered
* @param [out] result pointer to the FuriString instance (must be initialized)
*/
void ibutton_protocols_render_data(
iButtonProtocols* protocols,
const iButtonKey* key,
FuriString* result);
/**
* Format a string containing device brief data
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be rendered
* @param [out] result pointer to the FuriString instance (must be initialized)
*/
void ibutton_protocols_render_brief_data(
iButtonProtocols* protocols,
const iButtonKey* key,
FuriString* result);
/**
* Format a string containing error message (for invalid keys)
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be rendered
* @param [out] result pointer to the FuriString instance (must be initialized)
*/
void ibutton_protocols_render_error(
iButtonProtocols* protocols,
const iButtonKey* key,
FuriString* result);
/**
* Check whether the key data is valid
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be checked
* @return true if data is valid, false otherwise
*/
bool ibutton_protocols_is_valid(iButtonProtocols* protocols, const iButtonKey* key);
/**
* Get a pointer to the key's editable data (for in-place editing)
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be checked
* @param [out] editable pointer to a structure to contain the editable data
*/
void ibutton_protocols_get_editable_data(
iButtonProtocols* protocols,
const iButtonKey* key,
iButtonEditableData* editable);
/**
* Make all necessary internal adjustments after editing the key
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in,out] key pointer to the key to be adjusted
*/
void ibutton_protocols_apply_edits(iButtonProtocols* protocols, const iButtonKey* key);
#ifdef __cplusplus
}
#endif