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https://github.com/DarkFlippers/unleashed-firmware.git
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ded7e727d0
* Change the wording in the headers * Add support for text in the progress bar * New MFC key bruteforce screen * Typo fix * nfc: rename Flipper Dict to System Dict * elements: fix types * Display the correct key attack sector Co-authored-by: gornekich <n.gorbadey@gmail.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
260 lines
7.0 KiB
C
260 lines
7.0 KiB
C
/**
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* @file elements.h
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* GUI: Elements API
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*
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* Canvas helpers and UI building blocks.
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*
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*/
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#pragma once
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#include <stdint.h>
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#include <furi.h>
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#include "canvas.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define ELEMENTS_MAX_LINES_NUM (7)
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#define ELEMENTS_BOLD_MARKER '#'
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#define ELEMENTS_MONO_MARKER '*'
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#define ELEMENTS_INVERSED_MARKER '!'
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/** Draw progress bar.
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*
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* @param canvas Canvas instance
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* @param x progress bar position on X axis
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* @param y progress bar position on Y axis
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* @param width progress bar width
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* @param progress progress (0.0 - 1.0)
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*/
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void elements_progress_bar(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, float progress);
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/** Draw progress bar with text.
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*
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* @param canvas Canvas instance
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* @param x progress bar position on X axis
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* @param y progress bar position on Y axis
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* @param width progress bar width
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* @param progress progress (0.0 - 1.0)
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* @param text text to draw
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*/
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void elements_progress_bar_with_text(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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float progress,
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const char* text);
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/** Draw scrollbar on canvas at specific position.
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*
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* @param canvas Canvas instance
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* @param x scrollbar position on X axis
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* @param y scrollbar position on Y axis
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* @param height scrollbar height
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* @param pos current element
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* @param total total elements
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*/
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void elements_scrollbar_pos(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t height,
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uint16_t pos,
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uint16_t total);
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/** Draw scrollbar on canvas.
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* @note width 3px, height equal to canvas height
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*
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* @param canvas Canvas instance
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* @param pos current element of total elements
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* @param total total elements
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*/
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void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total);
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/** Draw rounded frame
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*
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* @param canvas Canvas instance
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* @param x, y top left corner coordinates
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* @param width, height frame width and height
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*/
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void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Draw button in left corner
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*
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* @param canvas Canvas instance
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* @param str button text
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*/
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void elements_button_left(Canvas* canvas, const char* str);
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/** Draw button in right corner
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*
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* @param canvas Canvas instance
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* @param str button text
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*/
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void elements_button_right(Canvas* canvas, const char* str);
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/** Draw button in center
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*
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* @param canvas Canvas instance
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* @param str button text
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*/
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void elements_button_center(Canvas* canvas, const char* str);
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/** Draw aligned multiline text
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*
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* @param canvas Canvas instance
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* @param x, y coordinates based on align param
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* @param horizontal, vertical alignment of multiline text
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* @param text string (possible multiline)
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*/
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void elements_multiline_text_aligned(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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const char* text);
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/** Draw multiline text
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*
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* @param canvas Canvas instance
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* @param x, y top left corner coordinates
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* @param text string (possible multiline)
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*/
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void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
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/** Draw framed multiline text
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*
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* @param canvas Canvas instance
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* @param x, y top left corner coordinates
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* @param text string (possible multiline)
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*/
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void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
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/** Draw slightly rounded frame
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*
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* @param canvas Canvas instance
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* @param x, y top left corner coordinates
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* @param width, height size of frame
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*/
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void elements_slightly_rounded_frame(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height);
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/** Draw slightly rounded box
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*
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* @param canvas Canvas instance
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* @param x, y top left corner coordinates
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* @param width, height size of box
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*/
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void elements_slightly_rounded_box(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height);
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/** Draw bold rounded frame
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*
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* @param canvas Canvas instance
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* @param x, y top left corner coordinates
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* @param width, height size of frame
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*/
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void elements_bold_rounded_frame(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height);
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/** Draw bubble frame for text
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*
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* @param canvas Canvas instance
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* @param x left x coordinates
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* @param y top y coordinate
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* @param width bubble width
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* @param height bubble height
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*/
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void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Draw bubble frame for text with corner
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*
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* @param canvas Canvas instance
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* @param x left x coordinates
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* @param y top y coordinate
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* @param width bubble width
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* @param height bubble height
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* @param horizontal horizontal aligning
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* @param vertical aligning
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*/
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void elements_bubble_str(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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const char* text,
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Align horizontal,
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Align vertical);
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/** Trim string buffer to fit width in pixels
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*
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* @param canvas Canvas instance
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* @param string string to trim
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* @param width max width
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*/
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void elements_string_fit_width(Canvas* canvas, FuriString* string, uint8_t width);
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/** Draw scrollable text line
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*
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* @param canvas The canvas
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* @param[in] x X coordinate
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* @param[in] y Y coordinate
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* @param[in] width The width
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* @param string The string
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* @param[in] scroll The scroll counter: 0 - no scroll, any other number - scroll. Just count up, everything else will be calculated on the inside.
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* @param[in] ellipsis The ellipsis flag: true to add ellipse
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*/
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void elements_scrollable_text_line(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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FuriString* string,
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size_t scroll,
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bool ellipsis);
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/** Draw text box element
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param width width to fit text
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* @param height height to fit text
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* @param horizontal Align instance
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* @param vertical Align instance
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* @param[in] text Formatted text. The following formats are available:
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* "\e#Bold text\e#" - bold font is used
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* "\e*Monospaced text\e*" - monospaced font is used
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* "\e!Inversed text\e!" - white text on black background
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* @param strip_to_dots Strip text to ... if does not fit to width
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*/
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void elements_text_box(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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Align horizontal,
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Align vertical,
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const char* text,
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bool strip_to_dots);
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#ifdef __cplusplus
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}
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#endif
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