mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-19 03:11:52 +03:00
1c4e6ec74d
* refactoring p1 * refactoring p2 * cleanups * locked screen refresh rate fix * better locked view logic * seperate dolphin service and desktop app * Desktop: Favorite app acess (Left key), Settings app * Desktop settings version, submenu header * remove unused icon anomation + naming fix Co-authored-by: あく <alleteam@gmail.com>
63 lines
1.9 KiB
C
63 lines
1.9 KiB
C
#include "../desktop_i.h"
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#include "../views/desktop_debug.h"
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#include "applications/dolphin/dolphin.h"
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#include "applications/dolphin/helpers/dolphin_deed.h"
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void desktop_scene_debug_callback(DesktopDebugEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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const void desktop_scene_debug_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_debug_get_dolphin_data(desktop->debug_view);
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desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewDebug);
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}
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const bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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Dolphin* dolphin = furi_record_open("dolphin");
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopDebugEventExit:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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dolphin_save(dolphin);
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consumed = true;
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break;
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case DesktopDebugEventDeed:
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dolphin_deed(dolphin, DolphinDeedIButtonEmulate);
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desktop_debug_get_dolphin_data(desktop->debug_view);
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consumed = true;
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break;
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case DesktopDebugEventWrongDeed:
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dolphin_deed(dolphin, DolphinDeedWrong);
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desktop_debug_get_dolphin_data(desktop->debug_view);
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consumed = true;
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break;
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case DesktopDebugEventSaveState:
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dolphin_save(dolphin);
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consumed = true;
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break;
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default:
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break;
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}
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}
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furi_record_close("dolphin");
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return consumed;
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}
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const void desktop_scene_debug_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_debug_reset_screen_idx(desktop->debug_view);
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}
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