unleashed-firmware/applications/desktop/views/desktop_hw_mismatch.c
its your bedtime 1c4e6ec74d
[FL-1824] Dolphin refactoring (#701)
* refactoring p1
* refactoring p2
* cleanups
* locked screen refresh rate fix
* better locked view logic
* seperate dolphin service and desktop app
* Desktop: Favorite app acess (Left key), Settings app
* Desktop settings version, submenu header
* remove unused icon anomation + naming fix

Co-authored-by: あく <alleteam@gmail.com>
2021-09-28 12:40:39 +03:00

67 lines
2.1 KiB
C

#include <furi.h>
#include "../desktop_i.h"
#include <furi-hal.h>
#include <furi-hal-version.h>
#include "desktop_hw_mismatch.h"
void desktop_hw_mismatch_set_callback(
DesktopHwMismatchView* main_view,
DesktopHwMismatchViewCallback callback,
void* context) {
furi_assert(main_view);
furi_assert(callback);
main_view->callback = callback;
main_view->context = context;
}
void desktop_hw_mismatch_render(Canvas* canvas, void* model) {
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, 15, "!!!! HW Mismatch !!!!");
char buffer[64];
canvas_set_font(canvas, FontSecondary);
snprintf(buffer, 64, "HW target: F%d", furi_hal_version_get_hw_target());
canvas_draw_str(canvas, 5, 27, buffer);
canvas_draw_str(canvas, 5, 38, "FW target: " TARGET);
}
View* desktop_hw_mismatch_get_view(DesktopHwMismatchView* hw_mismatch_view) {
furi_assert(hw_mismatch_view);
return hw_mismatch_view->view;
}
bool desktop_hw_mismatch_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopHwMismatchView* hw_mismatch_view = context;
if(event->type == InputTypeShort) {
hw_mismatch_view->callback(DesktopHwMismatchEventExit, hw_mismatch_view->context);
}
return true;
}
DesktopHwMismatchView* desktop_hw_mismatch_alloc() {
DesktopHwMismatchView* hw_mismatch_view = furi_alloc(sizeof(DesktopHwMismatchView));
hw_mismatch_view->view = view_alloc();
view_allocate_model(
hw_mismatch_view->view, ViewModelTypeLocking, sizeof(DesktopHwMismatchViewModel));
view_set_context(hw_mismatch_view->view, hw_mismatch_view);
view_set_draw_callback(hw_mismatch_view->view, (ViewDrawCallback)desktop_hw_mismatch_render);
view_set_input_callback(hw_mismatch_view->view, desktop_hw_mismatch_input);
return hw_mismatch_view;
}
void desktop_hw_mismatch_free(DesktopHwMismatchView* hw_mismatch_view) {
furi_assert(hw_mismatch_view);
view_free(hw_mismatch_view->view);
free(hw_mismatch_view);
}