mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-26 14:51:52 +03:00
03196fa110
* cleanup of various warnings from clangs * lfrfid_debug: cast fixes * subghz: binraw: round->roundf * furi: thread: updated internal stack size variable to size_t * github: fail faster on unsuccessful build * unit_tests: double trouble
296 lines
12 KiB
C
296 lines
12 KiB
C
#include <applications.h>
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#include <lib/toolbox/value_index.h>
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#include "../desktop_settings_app.h"
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#include "desktop_settings_scene.h"
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#include "desktop_settings_scene_i.h"
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#include <power/power_service/power.h>
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typedef enum {
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DesktopSettingsPinSetup = 0,
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DesktopSettingsAutoLockDelay,
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DesktopSettingsBatteryDisplay,
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DesktopSettingsClockDisplay,
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DesktopSettingsChangeName,
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DesktopSettingsFavoriteLeftShort,
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DesktopSettingsFavoriteLeftLong,
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DesktopSettingsFavoriteRightShort,
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DesktopSettingsFavoriteRightLong,
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DesktopSettingsDummyLeft,
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DesktopSettingsDummyLeftLong,
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DesktopSettingsDummyRight,
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DesktopSettingsDummyRightLong,
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DesktopSettingsDummyUpLong,
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DesktopSettingsDummyDown,
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DesktopSettingsDummyDownLong,
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DesktopSettingsDummyOk,
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DesktopSettingsDummyOkLong,
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} DesktopSettingsEntry;
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#define AUTO_LOCK_DELAY_COUNT 9
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const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
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"OFF",
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"10s",
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"15s",
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"30s",
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"60s",
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"90s",
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"2min",
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"5min",
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"10min",
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};
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const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
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{0, 10000, 15000, 30000, 60000, 90000, 120000, 300000, 600000};
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#define CLOCK_ENABLE_COUNT 2
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const char* const clock_enable_text[CLOCK_ENABLE_COUNT] = {
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"OFF",
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"ON",
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};
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const uint32_t clock_enable_value[CLOCK_ENABLE_COUNT] = {0, 1};
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#define BATTERY_VIEW_COUNT 6
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const char* const battery_view_count_text[BATTERY_VIEW_COUNT] =
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{"Bar", "%", "Inv. %", "Retro 3", "Retro 5", "Bar %"};
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const uint32_t displayBatteryPercentage_value[BATTERY_VIEW_COUNT] = {
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DISPLAY_BATTERY_BAR,
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DISPLAY_BATTERY_PERCENT,
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DISPLAY_BATTERY_INVERTED_PERCENT,
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DISPLAY_BATTERY_RETRO_3,
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DISPLAY_BATTERY_RETRO_5,
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DISPLAY_BATTERY_BAR_PERCENT};
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static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
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DesktopSettingsApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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static void desktop_settings_scene_start_battery_view_changed(VariableItem* item) {
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DesktopSettingsApp* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, battery_view_count_text[index]);
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app->settings.displayBatteryPercentage = index;
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}
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static void desktop_settings_scene_start_clock_enable_changed(VariableItem* item) {
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DesktopSettingsApp* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, clock_enable_text[index]);
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app->settings.display_clock = index;
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}
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static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
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DesktopSettingsApp* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, auto_lock_delay_text[index]);
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app->settings.auto_lock_delay_ms = auto_lock_delay_value[index];
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}
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void desktop_settings_scene_start_on_enter(void* context) {
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DesktopSettingsApp* app = context;
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VariableItemList* variable_item_list = app->variable_item_list;
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VariableItem* item;
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uint8_t value_index;
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variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
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item = variable_item_list_add(
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variable_item_list,
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"Auto Lock Time",
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AUTO_LOCK_DELAY_COUNT,
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desktop_settings_scene_start_auto_lock_delay_changed,
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app);
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value_index = value_index_uint32(
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app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
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item = variable_item_list_add(
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variable_item_list,
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"Battery View",
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BATTERY_VIEW_COUNT,
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desktop_settings_scene_start_battery_view_changed,
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app);
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value_index = value_index_uint32(
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app->settings.displayBatteryPercentage,
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displayBatteryPercentage_value,
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BATTERY_VIEW_COUNT);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, battery_view_count_text[value_index]);
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item = variable_item_list_add(
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variable_item_list,
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"Show Clock",
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CLOCK_ENABLE_COUNT,
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desktop_settings_scene_start_clock_enable_changed, //
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app);
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value_index =
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value_index_uint32(app->settings.display_clock, clock_enable_value, CLOCK_ENABLE_COUNT);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, clock_enable_text[value_index]);
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variable_item_list_add(variable_item_list, "Change Flipper Name", 0, NULL, app);
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variable_item_list_add(variable_item_list, "Favorite App - Left Short", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "Favorite App - Left Long", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "Favorite App - Right Short", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "Favorite App - Right Long", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "DummyMode - Left", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "DummyMode - Left Long", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "DummyMode - Right", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "DummyMode - Right Long", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "DummyMode - Up Long", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "DummyMode - Down", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "DummyMode - Down Long", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "DummyMode - Ok", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "DummyMode - Ok Long", 1, NULL, NULL);
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variable_item_list_set_enter_callback(
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variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
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}
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bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
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DesktopSettingsApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopSettingsPinSetup:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
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break;
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// case DesktopSettingsAutoLockDelay:
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// case DesktopSettingsBatteryDisplay:
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// case DesktopSettingsClockDisplay:
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// Proces in default
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case DesktopSettingsChangeName:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneChangeName);
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break;
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case DesktopSettingsFavoriteLeftShort:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_FAVORITE_APP | FavoriteAppLeftShort);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsFavoriteLeftLong:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_FAVORITE_APP | FavoriteAppLeftLong);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsFavoriteRightShort:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_FAVORITE_APP | FavoriteAppRightShort);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsFavoriteRightLong:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_FAVORITE_APP | FavoriteAppRightLong);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsDummyLeft:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_DUMMY_APP | DummyAppLeft);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsDummyLeftLong:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_DUMMY_APP | DummyAppLeftLong);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsDummyRight:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_DUMMY_APP | DummyAppRight);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsDummyRightLong:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_DUMMY_APP | DummyAppRightLong);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsDummyUpLong:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_DUMMY_APP | DummyAppUpLong);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsDummyDown:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_DUMMY_APP | DummyAppDown);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsDummyDownLong:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_DUMMY_APP | DummyAppDownLong);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsDummyOk:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_DUMMY_APP | DummyAppOk);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsDummyOkLong:
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scene_manager_set_scene_state(
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app->scene_manager,
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DesktopSettingsAppSceneFavorite,
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SCENE_STATE_SET_DUMMY_APP | DummyAppOkLong);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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default:
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break;
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}
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consumed = true;
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}
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return consumed;
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}
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void desktop_settings_scene_start_on_exit(void* context) {
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DesktopSettingsApp* app = context;
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variable_item_list_reset(app->variable_item_list);
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DESKTOP_SETTINGS_SAVE(&app->settings);
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// Trigger UI update in case we changed battery layout
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Power* power = furi_record_open(RECORD_POWER);
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power_trigger_ui_update(power);
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furi_record_close(RECORD_POWER);
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}
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