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https://github.com/DarkFlippers/unleashed-firmware.git
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58 lines
2.1 KiB
C
58 lines
2.1 KiB
C
#include <stdlib.h>
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#include "particle.h"
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#include "scientist.h"
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#include "barry.h"
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void particle_tick(PARTICLE* const particles, SCIENTIST* const scientists) {
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// Move particles
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for(int i = 0; i < PARTICLES_MAX; i++) {
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if(particles[i].point.y > 0) {
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particles[i].point.y += PARTICLE_VELOCITY;
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// Check collision with scientists
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for(int j = 0; j < SCIENTISTS_MAX; j++) {
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if(scientists[j].state == ScientistStateAlive && scientists[j].point.x > 0) {
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// Check whether the particle lies within the scientist's bounding box
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if(!(particles[i].point.x > scientists[j].point.x + SCIENTIST_WIDTH ||
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particles[i].point.x < scientists[j].point.x ||
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particles[i].point.y > scientists[j].point.y + SCIENTIST_HEIGHT ||
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particles[i].point.y < scientists[j].point.y)) {
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scientists[j].state = ScientistStateDead;
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// (*points) += 2; // Increase the score by 2
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}
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}
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}
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if(particles[i].point.x < 0 || particles[i].point.x > SCREEN_WIDTH ||
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particles[i].point.y < 0 || particles[i].point.y > SCREEN_HEIGHT) {
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particles[i].point.y = 0;
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}
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}
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}
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}
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void spawn_random_particles(PARTICLE* const particles, BARRY* const barry) {
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for(int i = 0; i < PARTICLES_MAX; i++) {
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if(particles[i].point.y <= 0) {
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particles[i].point.x = barry->point.x + (rand() % 4);
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particles[i].point.y = barry->point.y + 14;
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break;
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}
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}
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}
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void draw_particles(const PARTICLE* particles, Canvas* const canvas) {
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canvas_set_color(canvas, ColorBlack);
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for(int i = 0; i < PARTICLES_MAX; i++) {
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if(particles[i].point.y > 0) {
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canvas_draw_line(
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canvas,
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particles[i].point.x,
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particles[i].point.y,
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particles[i].point.x,
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particles[i].point.y + 3);
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}
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}
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}
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