unleashed-firmware/applications/external/jetpack_joyride/includes/scientist.c
2023-07-06 18:44:45 +03:00

77 lines
3.0 KiB
C

#include "scientist.h"
#include "game_sprites.h"
#include <jetpack_joyride_icons.h>
#include <gui/gui.h>
void scientist_tick(SCIENTIST* const scientists) {
for(int i = 0; i < SCIENTISTS_MAX; i++) {
if(scientists[i].visible) {
if(scientists[i].point.x < 64) scientists[i].velocity_x = 0.5f;
scientists[i].point.x -= scientists[i].state == ScientistStateAlive ?
1 - scientists[i].velocity_x :
1; // move based on velocity_x
int width = (scientists[i].state == ScientistStateAlive) ? SCIENTIST_WIDTH :
SCIENTIST_HEIGHT;
if(scientists[i].point.x <= -width) { // if the scientist is out of screen
scientists[i].visible = false;
}
}
}
}
void spawn_random_scientist(SCIENTIST* const scientists) {
float velocities[] = {-0.5f, 0.0f, 0.5f, -1.0f};
// Check for an available slot for a new scientist
for(int i = 0; i < SCIENTISTS_MAX; ++i) {
if(!scientists[i].visible &&
(rand() % 1000) < 10) { // Spawn rate is less frequent than coins
scientists[i].state = ScientistStateAlive;
scientists[i].point.x = 127;
scientists[i].point.y = 49;
scientists[i].velocity_x = velocities[rand() % 4];
scientists[i].visible = true;
break;
}
}
}
void draw_scientists(const SCIENTIST* scientists, Canvas* const canvas, const GameSprites* sprites) {
for(int i = 0; i < SCIENTISTS_MAX; ++i) {
if(scientists[i].visible) {
canvas_set_color(canvas, ColorBlack);
if(scientists[i].state == ScientistStateAlive) {
canvas_draw_icon(
canvas,
(int)scientists[i].point.x,
scientists[i].point.y,
scientists[i].velocity_x >= 0 ? sprites->scientist_right :
sprites->scientist_left);
canvas_set_color(canvas, ColorWhite);
canvas_draw_icon(
canvas,
(int)scientists[i].point.x,
scientists[i].point.y,
scientists[i].velocity_x >= 0 ? sprites->scientist_right_infill :
sprites->scientist_left_infill);
} else {
canvas_set_color(canvas, ColorBlack);
canvas_draw_icon(
canvas,
(int)scientists[i].point.x,
scientists[i].point.y + 5,
&I_dead_scientist);
canvas_set_color(canvas, ColorWhite);
canvas_draw_icon(
canvas,
(int)scientists[i].point.x,
scientists[i].point.y + 5,
&I_dead_scientist_infill);
}
}
}
}