unleashed-firmware/applications/template/template.c.example
coreglitch f5b342abbe
Api hw gpio pwm (#199)
* initial gpio layer

* move temlplate.c to template.c.example in preparing to applications.mk rework

* separate arduino layer

* separate flipper_hal.x

* prepare to switch applications on v2 core gpio api

* swithch applications to v2 gpio api

* gpio api for local target

* better gpio_disable handling

* remove pwm functions from local target

* inline gpio funcs

* common function to init all api's

* fix local example blink

* move delay us to hal api folder

* move pwm_set/pwm_stop to hal api folder

* update applications to use hal pwm api

* remove gpio mode case warning

* add speaker demo to build

Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
2020-10-26 10:16:54 +03:00

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#include "flipper_v2.h"
typedef enum {
EventTypeTick,
EventTypeKey,
// add your events type
} EventType;
typedef struct {
union {
InputEvent input;
// add your events payload
} value;
EventType type;
} Event;
typedef struct {
// describe state here
} State;
static void render_callback(CanvasApi* canvas, void* ctx) {
State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
canvas->clear(canvas);
// draw your app
release_mutex((ValueMutex*)ctx, state);
}
static void input_callback(InputEvent* input_event, void* ctx) {
osMessageQueueId_t event_queue = (QueueHandle_t)ctx;
Event event;
event.type = EventTypeKey;
event.value.input = *input_event;
osMessageQueuePut(event_queue, &event, 0, 0);
}
void template_app(void* p) {
osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(Event), NULL);
State _state;
/* init state here */
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
printf("cannot create mutex\n");
furiac_exit(NULL);
}
Widget* widget = widget_alloc();
widget_draw_callback_set(widget, render_callback, &state_mutex);
widget_input_callback_set(widget, input_callback, event_queue);
// Open GUI and register widget
GuiApi* gui = (GuiApi*)furi_open("gui");
if(gui == NULL) {
printf("gui is not available\n");
furiac_exit(NULL);
}
gui->add_widget(gui, widget, /* specify UI layer */);
Event event;
while(1) {
osStatus_t event_status = osMessageQueueGet(
event_queue, &event, NULL,
/* specify timeout */
);
State* state = (State*)acquire_mutex_block(&state_mutex);
if(event_status == osOK) {
if(event.type == EventTypeKey) {
// press events
if(event.value.input.state && event.value.input.input == InputBack) {
}
if(event.value.input.state && event.value.input.input == InputUp) {
}
if(event.value.input.state && event.value.input.input == InputDown) {
}
if(event.value.input.state && event.value.input.input == InputLeft) {
}
if(event.value.input.state && event.value.input.input == InputRight) {
}
if(event.value.input.input == InputOk) {
}
}
} else {
// event timeout
}
// common code, for example, force update UI
// widget_update(widget);
release_mutex(&state_mutex, state);
}
}