mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-18 19:01:47 +03:00
22e1ecb642
* Hal lfrfid: add read timer pulse and period config fns * New debug application for lfrfid subsystem * New lfrfid: app, fix naming * App lfrfid: assets * Container view module * App ibutton: remove unused header * App lfrfid scenes * App notification, add yield to blocking operations, add speaker volume control * App lfrfid: reading key scene * Assets: placeholder icon * App lfrfid: reworked container view module * App lfrfid: new scenes * App lfrfid: write scene * App lfrfid: write hid * App lfrfid: emulate scene * App lfrfid: save name scene * App lfrfid: add missing file
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
#include "ibutton-scene-save-success.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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#include <callback-connector.h>
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void iButtonSceneSaveSuccess::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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Popup* popup = view_manager->get_popup();
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auto callback = cbc::obtain_connector(this, &iButtonSceneSaveSuccess::popup_callback);
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popup_set_icon(popup, 32, 5, I_DolphinNice_96x59);
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popup_set_text(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
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popup_set_callback(popup, callback);
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popup_set_context(popup, app);
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popup_set_timeout(popup, 1500);
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popup_enable_timeout(popup);
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
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}
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bool iButtonSceneSaveSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeBack) {
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app->search_and_switch_to_previous_scene(
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{iButtonApp::Scene::SceneReadedKeyMenu,
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iButtonApp::Scene::SceneSavedKeyMenu,
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iButtonApp::Scene::SceneAddType});
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneSaveSuccess::on_exit(iButtonApp* app) {
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Popup* popup = app->get_view_manager()->get_popup();
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 0, I_Empty_1x1);
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popup_disable_timeout(popup);
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popup_set_context(popup, NULL);
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popup_set_callback(popup, NULL);
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}
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void iButtonSceneSaveSuccess::popup_callback(void* context) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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event.type = iButtonEvent::Type::EventTypeBack;
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app->get_view_manager()->send_event(&event);
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} |