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https://github.com/DarkFlippers/unleashed-firmware.git
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83 lines
2.0 KiB
C
83 lines
2.0 KiB
C
#pragma once
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#include <furi.h>
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#include <furi_hal.h>
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#include <input/input.h>
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#include "lib/toolbox/path.h"
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#include <notification/notification.h>
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#include <notification/notification_messages.h>
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#include <m-string.h>
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#include <lib/toolbox/stream/stream.h>
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#include <stream_buffer.h>
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/view_stack.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/text_input.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/widget.h>
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#include <gui/modules/loading.h>
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#include <dialogs/dialogs.h>
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#include <lib/subghz/protocols/base.h>
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#include <lib/subghz/transmitter.h>
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#include <lib/subghz/receiver.h>
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#include <lib/subghz/environment.h>
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#include <notification/notification.h>
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#include <notification/notification_messages.h>
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#include "subbrute_device.h"
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#include "helpers/subbrute_worker.h"
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#include "subbrute.h"
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#include "scenes/subbrute_scene.h"
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#include "views/subbrute_attack_view.h"
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#include "views/subbrute_main_view.h"
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typedef enum {
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SubBruteViewNone,
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SubBruteViewMain,
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SubBruteViewAttack,
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SubBruteViewTextInput,
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SubBruteViewDialogEx,
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SubBruteViewPopup,
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SubBruteViewWidget,
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SubBruteViewStack,
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} SubBruteView;
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struct SubBruteState {
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// GUI elements
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NotificationApp* notifications;
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Gui* gui;
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ViewDispatcher* view_dispatcher;
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ViewStack* view_stack;
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TextInput* text_input;
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Popup* popup;
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Widget* widget;
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DialogsApp* dialogs;
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Loading* loading;
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// Views
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SubBruteMainView* view_main;
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SubBruteAttackView* view_attack;
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SubBruteView current_view;
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// Scene
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SceneManager* scene_manager;
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SubBruteDevice* device;
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SubBruteWorker* worker;
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//Menu stuff
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// TODO: Do we need it?
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uint8_t menu_index;
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};
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void subbrute_show_loading_popup(void* context, bool show);
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void subbrute_text_input_callback(void* context);
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void subbrute_popup_closed_callback(void* context);
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const char* subbrute_get_menu_name(uint8_t index);
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const char* subbrute_get_small_menu_name(uint8_t index); |