unleashed-firmware/applications/irda/scene/irda_app_scene_universal_tv.cpp
あく 389ff92cc1
Naming and coding style convention, new linter tool. (#945)
* Makefile, Scripts: new linter
* About: remove ID from IC
* Firmware: remove double define for DIVC/DIVR
* Scripts: check folder names too. Docker: replace syntax check with make lint.
* Reformat Sources and Migrate to new file naming convention
* Docker: symlink clang-format-12 to clang-format
* Add coding style guide
2022-01-05 19:10:18 +03:00

89 lines
2.1 KiB
C++

#include "irda/scene/irda_app_scene.h"
#include "irda/irda_app.h"
void IrdaAppSceneUniversalTV::on_enter(IrdaApp* app) {
IrdaAppViewManager* view_manager = app->get_view_manager();
ButtonPanel* button_panel = view_manager->get_button_panel();
button_panel_reserve(button_panel, 2, 3);
int i = 0;
button_panel_add_item(
button_panel,
i,
0,
0,
3,
19,
&I_Power_25x27,
&I_Power_hvr_25x27,
irda_app_item_callback,
app);
brute_force.add_record(i, "POWER");
++i;
button_panel_add_item(
button_panel,
i,
1,
0,
36,
19,
&I_Mute_25x27,
&I_Mute_hvr_25x27,
irda_app_item_callback,
app);
brute_force.add_record(i, "MUTE");
++i;
button_panel_add_item(
button_panel,
i,
0,
1,
3,
66,
&I_Vol_up_25x27,
&I_Vol_up_hvr_25x27,
irda_app_item_callback,
app);
brute_force.add_record(i, "VOL+");
++i;
button_panel_add_item(
button_panel, i, 1, 1, 36, 66, &I_Up_25x27, &I_Up_hvr_25x27, irda_app_item_callback, app);
brute_force.add_record(i, "CH+");
++i;
button_panel_add_item(
button_panel,
i,
0,
2,
3,
98,
&I_Vol_down_25x27,
&I_Vol_down_hvr_25x27,
irda_app_item_callback,
app);
brute_force.add_record(i, "VOL-");
++i;
button_panel_add_item(
button_panel,
i,
1,
2,
36,
98,
&I_Down_25x27,
&I_Down_hvr_25x27,
irda_app_item_callback,
app);
brute_force.add_record(i, "CH-");
button_panel_add_label(button_panel, 6, 11, FontPrimary, "TV remote");
button_panel_add_label(button_panel, 9, 64, FontSecondary, "Vol");
button_panel_add_label(button_panel, 43, 64, FontSecondary, "Ch");
view_manager->switch_to(IrdaAppViewManager::ViewType::ButtonPanel);
if(!brute_force.calculate_messages()) {
app->switch_to_previous_scene();
}
}