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https://github.com/DarkFlippers/unleashed-firmware.git
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0321717a86
Solitaire, Blackjack, HEX Viewer
105 lines
2.0 KiB
C
105 lines
2.0 KiB
C
#pragma once
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#include <furi.h>
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#include <gui/canvas.h>
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#define SCREEN_WIDTH 128
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#define SCREEN_HEIGHT 64
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typedef enum {
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Black,
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White,
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Inverse,
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Filled //Currently only for Icon clip drawing
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} DrawMode;
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// size is the screen size
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typedef struct {
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uint8_t* data;
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unsigned long iconId;
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} TileMap;
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bool test_pixel(uint8_t* data, uint8_t x, uint8_t y, uint8_t w);
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uint8_t* image_data(Canvas* const canvas, const Icon* icon);
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uint32_t pixel_index(uint8_t x, uint8_t y);
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void draw_icon_clip(
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Canvas* const canvas,
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const Icon* icon,
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int16_t x,
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int16_t y,
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uint8_t left,
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uint8_t top,
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uint8_t w,
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uint8_t h,
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DrawMode drawMode);
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void draw_icon_clip_flipped(
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Canvas* const canvas,
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const Icon* icon,
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int16_t x,
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int16_t y,
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uint8_t left,
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uint8_t top,
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uint8_t w,
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uint8_t h,
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DrawMode drawMode);
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void draw_rounded_box(
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Canvas* const canvas,
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int16_t x,
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int16_t y,
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uint8_t w,
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uint8_t h,
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DrawMode drawMode);
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void draw_rounded_box_frame(
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Canvas* const canvas,
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int16_t x,
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int16_t y,
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uint8_t w,
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uint8_t h,
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DrawMode drawMode);
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void draw_rectangle(
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Canvas* const canvas,
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int16_t x,
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int16_t y,
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uint8_t w,
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uint8_t h,
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DrawMode drawMode);
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void invert_rectangle(Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h);
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void invert_shape(Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h);
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void draw_pixels(
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Canvas* const canvas,
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uint8_t* data,
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int16_t x,
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int16_t y,
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uint8_t w,
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uint8_t h,
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DrawMode drawMode);
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bool read_pixel(Canvas* const canvas, int16_t x, int16_t y);
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void set_pixel(Canvas* const canvas, int16_t x, int16_t y, DrawMode draw_mode);
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void draw_line(
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Canvas* const canvas,
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int16_t x1,
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int16_t y1,
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int16_t x2,
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int16_t y2,
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DrawMode draw_mode);
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bool in_screen(int16_t x, int16_t y);
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void ui_cleanup();
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uint8_t* get_buffer(Canvas* const canvas);
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uint8_t* make_buffer();
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void clone_buffer(uint8_t* canvas, uint8_t* data); |